Build 0.18.7.0
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@@ -10,6 +10,11 @@ namespace Barotrauma
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{
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private readonly Dictionary<Identifier, float> prevSentSkill = new Dictionary<Identifier, float>();
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/// <summary>
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/// The client opted to create a new character and discard this one
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/// </summary>
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public bool Discarded;
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partial void OnSkillChanged(Identifier skillIdentifier, float prevLevel, float newLevel)
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{
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if (Character == null || Character.Removed) { return; }
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