Build 0.18.7.0

This commit is contained in:
Markus Isberg
2022-06-08 21:52:38 +09:00
parent 5a10b444ee
commit 4f5a3bf8b9
56 changed files with 401 additions and 245 deletions
@@ -102,29 +102,11 @@ namespace Barotrauma.Tutorials
radioSpeakerName = TextManager.Get("Tutorial.Radio.Watchman");
GameMain.GameSession.CrewManager.AllowCharacterSwitch = false;
var revolver = FindOrGiveItem(captain, "revolver".ToIdentifier());
revolver.Unequip(captain);
captain.Inventory.RemoveItem(revolver);
var captainscap =
captain.Inventory.FindItemByIdentifier("captainscap1".ToIdentifier()) ??
captain.Inventory.FindItemByIdentifier("captainscap2".ToIdentifier()) ??
captain.Inventory.FindItemByIdentifier("captainscap3".ToIdentifier());
if (captainscap != null)
foreach (Item item in captain.Inventory.AllItemsMod)
{
captainscap.Unequip(captain);
captain.Inventory.RemoveItem(captainscap);
}
var captainsuniform =
captain.Inventory.FindItemByIdentifier("captainsuniform1".ToIdentifier()) ??
captain.Inventory.FindItemByIdentifier("captainsuniform2".ToIdentifier()) ??
captain.Inventory.FindItemByIdentifier("captainsuniform3".ToIdentifier());
if (captainsuniform != null)
{
captainsuniform.Unequip(captain);
captain.Inventory.RemoveItem(captainsuniform);
if (item.HasTag("identitycard") || item.HasTag("headset")) { continue; }
item.Unequip(captain);
captain.Inventory.RemoveItem(item);
}
var steerOrder = OrderPrefab.Prefabs["steer"];
@@ -105,21 +105,12 @@ namespace Barotrauma.Tutorials
radioSpeakerName = TextManager.Get("Tutorial.Radio.Speaker");
doctor = Character.Controlled;
var bandages = FindOrGiveItem(doctor, "antibleeding1".ToIdentifier());
bandages.Unequip(doctor);
doctor.Inventory.RemoveItem(bandages);
var syringegun = FindOrGiveItem(doctor, "syringegun".ToIdentifier());
syringegun.Unequip(doctor);
doctor.Inventory.RemoveItem(syringegun);
var antibiotics = FindOrGiveItem(doctor, "antibiotics".ToIdentifier());
antibiotics.Unequip(doctor);
doctor.Inventory.RemoveItem(antibiotics);
var morphine = FindOrGiveItem(doctor, "antidama1".ToIdentifier());
morphine.Unequip(doctor);
doctor.Inventory.RemoveItem(morphine);
foreach (Item item in doctor.Inventory.AllItemsMod)
{
if (item.HasTag("clothing") || item.HasTag("identitycard") || item.HasTag("headset")) { continue; }
item.Unequip(doctor);
doctor.Inventory.RemoveItem(item);
}
doctor_suppliesCabinet = Item.ItemList.Find(i => i.HasTag("doctor_suppliescabinet"))?.GetComponent<ItemContainer>();
doctor_medBayCabinet = Item.ItemList.Find(i => i.HasTag("doctor_medbaycabinet"))?.GetComponent<ItemContainer>();
@@ -131,9 +131,12 @@ namespace Barotrauma.Tutorials
radioSpeakerName = TextManager.Get("Tutorial.Radio.Speaker");
engineer = Character.Controlled;
var toolbelt = FindOrGiveItem(engineer, "toolbelt".ToIdentifier());
toolbelt.Unequip(engineer);
engineer.Inventory.RemoveItem(toolbelt);
foreach (Item item in engineer.Inventory.AllItemsMod)
{
if (item.HasTag("clothing") || item.HasTag("identitycard") || item.HasTag("headset")) { continue; }
item.Unequip(engineer);
engineer.Inventory.RemoveItem(item);
}
var repairOrder = OrderPrefab.Prefabs["repairsystems"];
engineer_repairIcon = repairOrder.SymbolSprite;
@@ -160,13 +160,12 @@ namespace Barotrauma.Tutorials
radioSpeakerName = TextManager.Get("Tutorial.Radio.Speaker");
mechanic = Character.Controlled;
var toolbelt = FindOrGiveItem(mechanic, "toolbelt".ToIdentifier());
toolbelt.Unequip(mechanic);
mechanic.Inventory.RemoveItem(toolbelt);
var crowbar = FindOrGiveItem(mechanic, "crowbar".ToIdentifier());
crowbar.Unequip(mechanic);
mechanic.Inventory.RemoveItem(crowbar);
foreach (Item item in mechanic.Inventory.AllItemsMod)
{
if (item.HasTag("clothing") || item.HasTag("identitycard") || item.HasTag("headset")) { continue; }
item.Unequip(mechanic);
mechanic.Inventory.RemoveItem(item);
}
var repairOrder = OrderPrefab.Prefabs["repairsystems"];
mechanic_repairIcon = repairOrder.SymbolSprite;
@@ -297,7 +296,10 @@ namespace Barotrauma.Tutorials
public override void Update(float deltaTime)
{
mechanic_brokenhull_1.WaterVolume = MathHelper.Clamp(mechanic_brokenhull_1.WaterVolume, 0, mechanic_brokenhull_1.Volume * 0.85f);
if (mechanic_brokenhull_1 != null)
{
mechanic_brokenhull_1.WaterVolume = MathHelper.Clamp(mechanic_brokenhull_1.WaterVolume, 0, mechanic_brokenhull_1.Volume * 0.85f);
}
base.Update(deltaTime);
}
@@ -413,7 +415,7 @@ namespace Barotrauma.Tutorials
}
} while (mechanic_workingPump.FlowPercentage >= 0 || !mechanic_workingPump.IsActive); // Highlight until draining
SetHighlight(mechanic_workingPump.Item, false);
do { yield return null; } while (mechanic_brokenhull_1.WaterPercentage > waterVolumeBeforeOpening); // Unlock door once drained
do { yield return null; } while (mechanic_brokenhull_1 != null && mechanic_brokenhull_1.WaterPercentage > waterVolumeBeforeOpening); // Unlock door once drained
RemoveCompletedObjective(3);
GameAnalyticsManager.AddDesignEvent("Tutorial:MechanicTutorial:Objective3");
@@ -141,36 +141,12 @@ namespace Barotrauma.Tutorials
radioSpeakerName = TextManager.Get("Tutorial.Radio.Speaker");
officer = Character.Controlled;
var handcuffs = FindOrGiveItem(officer, "handcuffs".ToIdentifier());
handcuffs.Unequip(officer);
officer.Inventory.RemoveItem(handcuffs);
var stunbaton = FindOrGiveItem(officer, "stunbaton".ToIdentifier());
stunbaton.Unequip(officer);
officer.Inventory.RemoveItem(stunbaton);
var smg = FindOrGiveItem(officer, "smg".ToIdentifier());
smg.Unequip(officer);
officer.Inventory.RemoveItem(smg);
var divingknife = FindOrGiveItem(officer, "divingknife".ToIdentifier());
divingknife.Unequip(officer);
officer.Inventory.RemoveItem(divingknife);
var steroids = FindOrGiveItem(officer, "steroids".ToIdentifier());
steroids.Unequip(officer);
officer.Inventory.RemoveItem(steroids);
var ballistichelmet =
officer.Inventory.FindItemByIdentifier("ballistichelmet1".ToIdentifier()) ??
officer.Inventory.FindItemByIdentifier("ballistichelmet2".ToIdentifier()) ??
FindOrGiveItem(officer, "ballistichelmet3".ToIdentifier());
ballistichelmet.Unequip(officer);
officer.Inventory.RemoveItem(ballistichelmet);
var bodyarmor = FindOrGiveItem(officer, "bodyarmor".ToIdentifier());
bodyarmor.Unequip(officer);
officer.Inventory.RemoveItem(bodyarmor);
foreach (Item item in officer.Inventory.AllItemsMod)
{
if (item.HasTag("clothing") || item.HasTag("identitycard") || item.HasTag("headset")) { continue; }
item.Unequip(officer);
officer.Inventory.RemoveItem(item);
}
var gunOrder = OrderPrefab.Prefabs["operateweapons"];
officer_gunIcon = gunOrder.SymbolSprite;