Build 0.18.7.0
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@@ -1559,10 +1559,10 @@ namespace Barotrauma
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RichString missionReputationString = RichString.Rich(reputationText, wrapMissionText(GUIStyle.Font));
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RichString missionDescriptionString = RichString.Rich(descriptionText, wrapMissionText(GUIStyle.Font));
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Vector2 missionNameSize = GUIStyle.LargeFont.MeasureString(missionNameString);
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Vector2 missionDescriptionSize = GUIStyle.Font.MeasureString(missionDescriptionString);
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Vector2 missionRewardSize = GUIStyle.Font.MeasureString(missionRewardString);
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Vector2 missionReputationSize = GUIStyle.Font.MeasureString(missionReputationString);
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Vector2 missionNameSize = GUIStyle.LargeFont.MeasureString(missionNameString.SanitizedValue);
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Vector2 missionDescriptionSize = GUIStyle.Font.MeasureString(missionDescriptionString.SanitizedValue);
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Vector2 missionRewardSize = GUIStyle.Font.MeasureString(missionRewardString.SanitizedValue);
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Vector2 missionReputationSize = GUIStyle.Font.MeasureString(missionReputationString.SanitizedValue);
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float ySize = missionNameSize.Y + missionDescriptionSize.Y + missionRewardSize.Y + missionReputationSize.Y + missionTextGroup.AbsoluteSpacing * 4;
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bool displayDifficulty = mission.Difficulty.HasValue;
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