- Added legacy LuaCsPerformanceCounter.cs
- Added legacy redirects. - Added IConsoleCommandsService injection to plugins.
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@@ -68,8 +68,9 @@ namespace Barotrauma
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*/
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private readonly IServicesProvider _servicesProvider;
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public PerformanceCounterService PerformanceCounter => _servicesProvider.GetService<PerformanceCounterService>();
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private PerformanceCounterService _performanceCounterService;
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public PerformanceCounterService PerformanceCounterService => _performanceCounterService ??= _servicesProvider.GetService<PerformanceCounterService>();
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public ILoggerService Logger => _servicesProvider.GetService<ILoggerService>();
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public IConfigService ConfigService => _servicesProvider.GetService<IConfigService>();
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public IPackageManagementService PackageManagementService => _servicesProvider.GetService<IPackageManagementService>();
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@@ -82,8 +83,8 @@ namespace Barotrauma
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// hotpath performance ref cache
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private LuaGame _game;
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public LuaGame Game => _game ??= _servicesProvider.GetService<LuaGame>();
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/// <summary>
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/// Whether C# plugin code is enabled.
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/// </summary>
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@@ -381,6 +382,17 @@ namespace Barotrauma
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#region LegacyRedirects
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// --- Compatibility
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/// <summary>
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/// <b>[Obsolete]</b> Legacy support only.
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/// </summary>
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[Obsolete]
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public LuaCsPerformanceCounter PerformanceCounter { get; private set; } = new LuaCsPerformanceCounter();
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/// <summary>
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/// <b>[Obsolete] Use <see cref="IPluginManagementService"/> instead.</b>
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/// </summary>
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[Obsolete($"Use {nameof(PluginManagementService)} instead.")]
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public IPluginManagementService PluginPackageManager => this.PluginManagementService;
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public ILuaCsHook Hook => this.EventService;
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public INetworkingService Networking => this.NetworkingService;
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public ILuaCsTimer Timer => _servicesProvider.GetService<ILuaCsTimer>();
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@@ -413,6 +425,7 @@ namespace Barotrauma
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_eventService = null;
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_game = null;
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PerformanceCounter = null;
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_servicesProvider.DisposeAndReset();
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}
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catch (Exception e)
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