Some more hard-coded text removal
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@@ -52,11 +52,11 @@ namespace Barotrauma
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{
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settingsFrame = new GUIFrame(new Rectangle(0, 0, 500, 500), null, Alignment.Center, "");
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new GUITextBlock(new Rectangle(0, -30, 0, 30), "Settings", "", Alignment.TopCenter, Alignment.TopCenter, settingsFrame, false, GUI.LargeFont);
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new GUITextBlock(new Rectangle(0, -30, 0, 30), TextManager.Get("Settings"), "", Alignment.TopCenter, Alignment.TopCenter, settingsFrame, false, GUI.LargeFont);
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int x = 0, y = 10;
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new GUITextBlock(new Rectangle(0, y, 20, 20), "Resolution", "", Alignment.TopLeft, Alignment.TopLeft, settingsFrame);
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new GUITextBlock(new Rectangle(0, y, 20, 20), TextManager.Get("Resolution"), "", Alignment.TopLeft, Alignment.TopLeft, settingsFrame);
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var resolutionDD = new GUIDropDown(new Rectangle(0, y + 20, 180, 20), "", "", settingsFrame);
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resolutionDD.OnSelected = SelectResolution;
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@@ -82,11 +82,11 @@ namespace Barotrauma
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//fullScreenTick.OnSelected = ToggleFullScreen;
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//fullScreenTick.Selected = FullScreenEnabled;
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new GUITextBlock(new Rectangle(x, y, 20, 20), "Display mode", "", Alignment.TopLeft, Alignment.TopLeft, settingsFrame);
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new GUITextBlock(new Rectangle(x, y, 20, 20), TextManager.Get("DisplayMode"), "", Alignment.TopLeft, Alignment.TopLeft, settingsFrame);
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var displayModeDD = new GUIDropDown(new Rectangle(x, y + 20, 180, 20), "", "", settingsFrame);
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displayModeDD.AddItem("Fullscreen", WindowMode.Fullscreen);
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displayModeDD.AddItem("Windowed", WindowMode.Windowed);
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displayModeDD.AddItem("Borderless windowed", WindowMode.BorderlessWindowed);
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displayModeDD.AddItem(TextManager.Get("Fullscreen"), WindowMode.Fullscreen);
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displayModeDD.AddItem(TextManager.Get("Windowed"), WindowMode.Windowed);
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displayModeDD.AddItem(TextManager.Get("BorderlessWindowed"), WindowMode.BorderlessWindowed);
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displayModeDD.SelectItem(GameMain.Config.WindowMode);
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@@ -94,7 +94,7 @@ namespace Barotrauma
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y += 70;
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GUITickBox vsyncTickBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Enable vertical sync", Alignment.CenterY | Alignment.Left, settingsFrame);
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GUITickBox vsyncTickBox = new GUITickBox(new Rectangle(0, y, 20, 20), TextManager.Get("EnableVSync"), Alignment.CenterY | Alignment.Left, settingsFrame);
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vsyncTickBox.OnSelected = (GUITickBox box) =>
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{
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VSyncEnabled = !VSyncEnabled;
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@@ -108,13 +108,13 @@ namespace Barotrauma
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y += 70;
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new GUITextBlock(new Rectangle(0, y, 100, 20), "Sound volume:", "", settingsFrame);
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new GUITextBlock(new Rectangle(0, y, 100, 20), TextManager.Get("SoundVolume"), "", settingsFrame);
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GUIScrollBar soundScrollBar = new GUIScrollBar(new Rectangle(0, y + 20, 150, 20), "", 0.1f, settingsFrame);
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soundScrollBar.BarScroll = SoundVolume;
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soundScrollBar.OnMoved = ChangeSoundVolume;
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soundScrollBar.Step = 0.05f;
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new GUITextBlock(new Rectangle(0, y + 40, 100, 20), "Music volume:", "", settingsFrame);
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new GUITextBlock(new Rectangle(0, y + 40, 100, 20), TextManager.Get("MusicVolume"), "", settingsFrame);
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GUIScrollBar musicScrollBar = new GUIScrollBar(new Rectangle(0, y + 60, 150, 20), "", 0.1f, settingsFrame);
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musicScrollBar.BarScroll = MusicVolume;
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musicScrollBar.OnMoved = ChangeMusicVolume;
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@@ -123,7 +123,7 @@ namespace Barotrauma
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x = 200;
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y = 10;
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new GUITextBlock(new Rectangle(x, y, 20, 20), "Content package", "", Alignment.TopLeft, Alignment.TopLeft, settingsFrame);
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new GUITextBlock(new Rectangle(x, y, 20, 20), TextManager.Get("ContentPackage"), "", Alignment.TopLeft, Alignment.TopLeft, settingsFrame);
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var contentPackageDD = new GUIDropDown(new Rectangle(x, y + 20, 200, 20), "", "", settingsFrame);
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contentPackageDD.OnSelected = SelectContentPackage;
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@@ -135,7 +135,7 @@ namespace Barotrauma
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}
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y += 50;
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new GUITextBlock(new Rectangle(x, y, 100, 20), "Controls:", "", settingsFrame);
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new GUITextBlock(new Rectangle(x, y, 100, 20), TextManager.Get("Controls"), "", settingsFrame);
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y += 30;
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var inputNames = Enum.GetNames(typeof(InputType));
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for (int i = 0; i < inputNames.Length; i++)
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@@ -151,7 +151,7 @@ namespace Barotrauma
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y += 20;
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}
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applyButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Apply", Alignment.BottomRight, "", settingsFrame);
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applyButton = new GUIButton(new Rectangle(0, 0, 100, 20), TextManager.Get("ApplySettingsButton"), Alignment.BottomRight, "", settingsFrame);
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applyButton.OnClicked = ApplyClicked;
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}
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@@ -240,7 +240,7 @@ namespace Barotrauma
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if (GameMain.GraphicsWidth != GameMain.Config.GraphicsWidth || GameMain.GraphicsHeight != GameMain.Config.GraphicsHeight)
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{
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new GUIMessageBox("Restart required", "You need to restart the game for the resolution changes to take effect.");
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new GUIMessageBox(TextManager.Get("RestartRequiredLabel"), TextManager.Get("RestartRequiredText"));
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}
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return true;
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