Some more hard-coded text removal
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@@ -38,8 +38,11 @@ namespace Barotrauma
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if (singleplayer)
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{
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string summaryText = TextManager.Get(gameOver ? "gameover" :
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(progress ? "progress" : "return"));
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string summaryText = TextManager.Get(gameOver ? "RoundSummaryGameOver" :
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(progress ? "RoundSummaryProgress" : "RoundSummaryReturn"));
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summaryText.Replace("[sub]", Submarine.MainSub.Name);
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summaryText.Replace("[location]", GameMain.GameSession.StartLocation.Name);
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var infoText = new GUITextBlock(new Rectangle(0, y, 0, 50), summaryText, "", innerFrame, true);
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y += infoText.Rect.Height;
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@@ -53,7 +56,7 @@ namespace Barotrauma
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y += 30 + endText.Text.Split('\n').Length * 20;
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}
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new GUITextBlock(new Rectangle(0, y, 0, 20), "Crew status:", "", innerFrame, GUI.LargeFont);
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new GUITextBlock(new Rectangle(0, y, 0, 20), TextManager.Get("RoundSummaryCrewStatus"), "", innerFrame, GUI.LargeFont);
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y += 30;
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GUIListBox listBox = new GUIListBox(new Rectangle(0,y,0,90), null, Alignment.TopLeft, "", innerFrame, true);
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@@ -75,7 +78,7 @@ namespace Barotrauma
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characterInfo.CreateCharacterFrame(characterFrame,
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characterInfo.Job != null ? (characterInfo.Name + '\n' + "(" + characterInfo.Job.Name + ")") : characterInfo.Name, null);
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string statusText = "OK";
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string statusText = TextManager.Get("StatusOK");
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Color statusColor = Color.DarkGreen;
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Character character = characterInfo.Character;
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@@ -88,12 +91,12 @@ namespace Barotrauma
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{
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if (character.IsUnconscious)
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{
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statusText = "Unconscious";
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statusText = TextManager.Get("Unconscious");
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statusColor = Color.DarkOrange;
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}
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else if (character.Health / character.MaxHealth < 0.8f)
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{
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statusText = "Injured";
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statusText = TextManager.Get("Injured");
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statusColor = Color.DarkOrange;
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}
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}
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@@ -110,7 +113,7 @@ namespace Barotrauma
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if (GameMain.GameSession.Mission != null)
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{
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new GUITextBlock(new Rectangle(0, y, 0, 20), "Mission: " + GameMain.GameSession.Mission.Name, "", innerFrame, GUI.LargeFont);
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new GUITextBlock(new Rectangle(0, y, 0, 20), TextManager.Get("Mission") + ": " + GameMain.GameSession.Mission.Name, "", innerFrame, GUI.LargeFont);
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y += 30;
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new GUITextBlock(new Rectangle(0, y, innerFrame.Rect.Width - 170, 0),
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@@ -124,7 +127,7 @@ namespace Barotrauma
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if (GameMain.GameSession.Mission.Completed && singleplayer)
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{
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new GUITextBlock(new Rectangle(0, 0, 0, 30), "Reward: " + GameMain.GameSession.Mission.Reward, "", Alignment.BottomLeft, Alignment.BottomLeft, innerFrame);
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new GUITextBlock(new Rectangle(0, 0, 0, 30), TextManager.Get("Reward") + ": " + GameMain.GameSession.Mission.Reward, "", Alignment.BottomLeft, Alignment.BottomLeft, innerFrame);
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}
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}
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else
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