Added GUI.* to Lua docs
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@@ -181,9 +181,9 @@ function character.death(character) end
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-- @realm shared
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function character.applyAffliction(character, limbHealth, newAffliction, allowStacking) end
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--- Gets gets called every time an attack damage.
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--- Gets gets called every time a character gets damaged by an attack.
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-- @realm shared
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function character.applyDamage(character, attackResult, hitLimb, allowStacking) end
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function character.applyDamage(characterHealth, attackResult, hitLimb, allowStacking) end
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--- Gets called every time an affliction updates.
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