Registered and added Event types to default lib

This commit is contained in:
EvilFactory
2023-02-15 16:55:10 -03:00
parent 5003d0beb7
commit 4e4e6c5465
2 changed files with 16 additions and 3 deletions
@@ -353,6 +353,13 @@ end
RegisterBarotrauma("EventManager")
RegisterBarotrauma("EventManagerSettings")
RegisterBarotrauma("Event")
RegisterBarotrauma("ArtifactEvent")
RegisterBarotrauma("MonsterEvent")
RegisterBarotrauma("ScriptedEvent")
RegisterBarotrauma("MalfunctionEvent")
RegisterBarotrauma("EventSet")
RegisterBarotrauma("EventPrefab")
RegisterBarotrauma("Networking.IWriteMessage")
RegisterBarotrauma("Networking.IReadMessage")
@@ -396,6 +403,9 @@ RegisterBarotrauma("PrefabCollection`1[[Barotrauma.OutpostGenerationParams]]")
RegisterBarotrauma("PrefabCollection`1[[Barotrauma.RuinGeneration.RuinGenerationParams]]")
RegisterBarotrauma("PrefabCollection`1[[Barotrauma.LevelGenerationParams]]")
RegisterBarotrauma("PrefabCollection`1[[Barotrauma.LocationType]]")
RegisterBarotrauma("PrefabCollection`1[[Barotrauma.EventPrefab]]")
RegisterBarotrauma("PrefabCollection`1[[Barotrauma.EventSet]]")
RegisterBarotrauma("PrefabCollection`1[[Barotrauma.EventManagerSettings]]")
RegisterBarotrauma("PrefabSelector`1[[Barotrauma.SkillSettings]]")