Registered and added Event types to default lib

This commit is contained in:
EvilFactory
2023-02-15 16:55:10 -03:00
parent 5003d0beb7
commit 4e4e6c5465
2 changed files with 16 additions and 3 deletions
@@ -54,10 +54,13 @@ defaultLib["CharacterType"] = CreateEnum("Barotrauma.CharacterType")
defaultLib["MissionType"] = CreateEnum("Barotrauma.MissionType")
defaultLib["InputType"] = CreateStatic("Barotrauma.InputType")
defaultLib["EventPrefab"] = CreateStatic("Barotrauma.EventPrefab", true)
defaultLib["EventSet"] = CreateStatic("Barotrauma.EventSet", true)
defaultLib["EventManagerSettings"] = CreateStatic("Barotrauma.EventManagerSettings", true)
defaultLib["Inventory"] = CreateStatic("Barotrauma.Inventory")
defaultLib["CharacterInventory"] = CreateStatic("Barotrauma.CharacterInventory")
defaultLib["ItemInventory"] = CreateStatic("Barotrauma.ItemInventory")
defaultLib["Inventory"] = CreateStatic("Barotrauma.Inventory", true)
defaultLib["CharacterInventory"] = CreateStatic("Barotrauma.CharacterInventory", true)
defaultLib["ItemInventory"] = CreateStatic("Barotrauma.ItemInventory", true)
defaultLib["ContentPackageManager"] = CreateStatic("Barotrauma.ContentPackageManager")
defaultLib["GameSettings"] = CreateStatic("Barotrauma.GameSettings")
defaultLib["RichString"] = CreateStatic("Barotrauma.RichString", true)