Fixed shiftsummary showing info for the wrong quest
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@@ -16,7 +16,7 @@ namespace Barotrauma
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public override Vector2 RadarPosition
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{
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get { return radarPosition; }
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get { return monster != null && !monster.IsDead ? radarPosition : Vector2.Zero; }
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}
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public MonsterMission(XElement element)
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@@ -20,7 +20,7 @@ namespace Barotrauma
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{
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get
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{
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return ConvertUnits.ToDisplayUnits(item.SimPosition);
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return state>0 ? Vector2.Zero : ConvertUnits.ToDisplayUnits(item.SimPosition);
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}
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}
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