Configured combat strengths for all enemy types, tweaked attack priorities & movement parameters
This commit is contained in:
@@ -9,6 +9,16 @@
|
|||||||
|
|
||||||
<sound file="Content/Characters/Carrier/ping.ogg" state="Die" range="3000"/>
|
<sound file="Content/Characters/Carrier/ping.ogg" state="Die" range="3000"/>
|
||||||
|
|
||||||
|
<ai
|
||||||
|
combatstrength="1000"
|
||||||
|
attackpriorityhumans="100.0"
|
||||||
|
attackpriorityrooms="50.0"
|
||||||
|
attackpriorityweaker="0.0"
|
||||||
|
attackprioritystronger="-80.0"
|
||||||
|
attackcooldown="15.0"
|
||||||
|
sight="0.5"
|
||||||
|
hearing="1.0"/>
|
||||||
|
|
||||||
<ragdoll waveamplitude="0.0" swimspeed="4.0" mirror="true" rotatetowardsmovement="false" headangle="-90" canentersubmarine="false">
|
<ragdoll waveamplitude="0.0" swimspeed="4.0" mirror="true" rotatetowardsmovement="false" headangle="-90" canentersubmarine="false">
|
||||||
|
|
||||||
<collider radius ="230"/>
|
<collider radius ="230"/>
|
||||||
@@ -52,9 +62,4 @@
|
|||||||
|
|
||||||
</ragdoll>
|
</ragdoll>
|
||||||
|
|
||||||
<ai attackhumans="100.0" attackrooms="50.0"
|
|
||||||
attackweaker="0.0" attackstronger="-50.0"
|
|
||||||
attackcooldown="15.0"
|
|
||||||
combatstrength="1000"
|
|
||||||
sight="0.5" hearing="1.0"/>
|
|
||||||
</Character>
|
</Character>
|
||||||
@@ -3,6 +3,15 @@
|
|||||||
|
|
||||||
<sound file="Content/Characters/Charybdis/charybdisattack.ogg" state="Attack" range="8000" />
|
<sound file="Content/Characters/Charybdis/charybdisattack.ogg" state="Attack" range="8000" />
|
||||||
|
|
||||||
|
<ai
|
||||||
|
combatstrength="1500"
|
||||||
|
attackpriorityhumans="100.0"
|
||||||
|
attackpriorityrooms="50.0"
|
||||||
|
attackpriorityweaker="50"
|
||||||
|
attackprioritystronger="-30"
|
||||||
|
sight="0.5"
|
||||||
|
hearing="1.0"/>
|
||||||
|
|
||||||
<ragdoll waveamplitude="150.0" wavelength="10000" swimspeed="4.0" scale="1.5" canentersubmarine="false">
|
<ragdoll waveamplitude="150.0" wavelength="10000" swimspeed="4.0" scale="1.5" canentersubmarine="false">
|
||||||
|
|
||||||
<collider radius="80" height="440"/>
|
<collider radius="80" height="440"/>
|
||||||
@@ -37,5 +46,4 @@
|
|||||||
|
|
||||||
</ragdoll>
|
</ragdoll>
|
||||||
|
|
||||||
<ai attackhumans="100.0" attackrooms="50.0" attackweaker="50" attackstronger="-30" combatstrength="1500" sight="0.5" hearing="1.0"/>
|
|
||||||
</Character>
|
</Character>
|
||||||
@@ -5,6 +5,15 @@
|
|||||||
<sound file="Content/Characters/Coelanth/idle1.ogg" state="None" />
|
<sound file="Content/Characters/Coelanth/idle1.ogg" state="None" />
|
||||||
<sound file="Content/Characters/Coelanth/idle2.ogg" state="None" />
|
<sound file="Content/Characters/Coelanth/idle2.ogg" state="None" />
|
||||||
|
|
||||||
|
<ai
|
||||||
|
combatstrength="300"
|
||||||
|
attackpriorityhumans="90.0"
|
||||||
|
attackpriorityrooms="50.0"
|
||||||
|
attackpriorityweaker="50"
|
||||||
|
attackprioritystronger="-100"
|
||||||
|
sight="0.1"
|
||||||
|
hearing="1.0"/>
|
||||||
|
|
||||||
<ragdoll waveamplitude="50.0" wavelength="2500" swimspeed="5.0" walkspeed="3.5" canentersubmarine="false">
|
<ragdoll waveamplitude="50.0" wavelength="2500" swimspeed="5.0" walkspeed="3.5" canentersubmarine="false">
|
||||||
|
|
||||||
<collider radius="50" height="250"/>
|
<collider radius="50" height="250"/>
|
||||||
@@ -52,9 +61,6 @@
|
|||||||
|
|
||||||
<!-- body to back fin -->
|
<!-- body to back fin -->
|
||||||
<joint limb1="2" limb1anchor="46,-48" limb2="5" limb2anchor="0,55" lowerlimit="-50" upperlimit="0"/>
|
<joint limb1="2" limb1anchor="46,-48" limb2="5" limb2anchor="0,55" lowerlimit="-50" upperlimit="0"/>
|
||||||
|
|
||||||
|
|
||||||
</ragdoll>
|
</ragdoll>
|
||||||
|
|
||||||
<ai attackhumans="100.0" attackrooms="50.0" attackweaker="50" attackstronger="-30" sight="0.1" hearing="1.0"/>
|
|
||||||
</Character>
|
</Character>
|
||||||
@@ -6,9 +6,21 @@
|
|||||||
<sound file="Content/Characters/Crawler/idle1.ogg" state="None" range="500"/>
|
<sound file="Content/Characters/Crawler/idle1.ogg" state="None" range="500"/>
|
||||||
<sound file="Content/Characters/Crawler/idle2.ogg" state="None" range="500"/>
|
<sound file="Content/Characters/Crawler/idle2.ogg" state="None" range="500"/>
|
||||||
|
|
||||||
|
<ai
|
||||||
|
combatstrength="100"
|
||||||
|
attackpriorityhumans="500"
|
||||||
|
attackpriorityrooms="50.0"
|
||||||
|
attackpriorityweaker="50"
|
||||||
|
attackprioritystronger="-60"
|
||||||
|
sight="0.5"
|
||||||
|
hearing="1.0"
|
||||||
|
fleehealththreshold="10"
|
||||||
|
attackcooldown="3.0"/>
|
||||||
|
|
||||||
<ragdoll headposition="50" headangle="-70"
|
<ragdoll headposition="50" headangle="-70"
|
||||||
waveamplitude="2.0" wavelength="5000"
|
waveamplitude="2.0" wavelength="3000"
|
||||||
swimspeed="3.0" walkspeed="2.0"
|
swimspeed="2.0" walkspeed="2.0"
|
||||||
|
runspeedmultiplier="2" swimspeedmultiplier="2.0"
|
||||||
stepsize ="15.0,20.0"
|
stepsize ="15.0,20.0"
|
||||||
legtorque="10"
|
legtorque="10"
|
||||||
flip="true">
|
flip="true">
|
||||||
@@ -75,10 +87,5 @@
|
|||||||
<joint limb1="0" limb1anchor="13,-35" limb2="8" limb2anchor="0,14" lowerlimit="-270" upperlimit="-180"/>
|
<joint limb1="0" limb1anchor="13,-35" limb2="8" limb2anchor="0,14" lowerlimit="-270" upperlimit="-180"/>
|
||||||
<joint limb1="8" limb1anchor="0,-17" limb2="9" limb2anchor="0,-17" lowerlimit="-350" upperlimit="-190"/>
|
<joint limb1="8" limb1anchor="0,-17" limb2="9" limb2anchor="0,-17" lowerlimit="-350" upperlimit="-190"/>
|
||||||
</ragdoll>
|
</ragdoll>
|
||||||
|
|
||||||
<ai attackhumans="500" attackrooms="50.0" attackweaker="50" attackstronger="-30"
|
|
||||||
sight="0.5" hearing="1.0"
|
|
||||||
fleehealththreshold="10"
|
|
||||||
attackcooldown="3.0"/>
|
|
||||||
</Character>
|
</Character>
|
||||||
|
|
||||||
|
|||||||
@@ -5,6 +5,14 @@
|
|||||||
<sound file="Content/Characters/Endworm/endwormattack1.ogg" state="Attack" range="8000" />
|
<sound file="Content/Characters/Endworm/endwormattack1.ogg" state="Attack" range="8000" />
|
||||||
<sound file="Content/Characters/Endworm/endwormattack2.ogg" state="Attack" range="8000" />
|
<sound file="Content/Characters/Endworm/endwormattack2.ogg" state="Attack" range="8000" />
|
||||||
|
|
||||||
|
<ai
|
||||||
|
combatstrength="10000"
|
||||||
|
attackpriorityrooms="100.0"
|
||||||
|
attackpriorityweaker="0"
|
||||||
|
attackstronger="-30"
|
||||||
|
sight="0.1"
|
||||||
|
hearing="2.0"/>
|
||||||
|
|
||||||
<ragdoll waveamplitude="100.0" wavelength="1000" speed="2.0" scale ="2.0" flip="false" canentersubmarine="false">
|
<ragdoll waveamplitude="100.0" wavelength="1000" speed="2.0" scale ="2.0" flip="false" canentersubmarine="false">
|
||||||
|
|
||||||
<collider radius="300"/>
|
<collider radius="300"/>
|
||||||
@@ -75,6 +83,5 @@
|
|||||||
<joint limb1="0" limb1anchor="160,50" limb2="9" limb2anchor="0,-200" lowerlimit="-50" upperlimit="20"/>
|
<joint limb1="0" limb1anchor="160,50" limb2="9" limb2anchor="0,-200" lowerlimit="-50" upperlimit="20"/>
|
||||||
</ragdoll>
|
</ragdoll>
|
||||||
|
|
||||||
<ai attackrooms="100.0" attackweaker="50" attackstronger="-30" combatstrength="10000" sight="0.1" hearing="2.0"/>
|
|
||||||
</Character>
|
</Character>
|
||||||
|
|
||||||
|
|||||||
@@ -6,6 +6,14 @@
|
|||||||
<sound file="Content/Characters/Fractalguardian/Die1.ogg" state="Die" range="3000" />
|
<sound file="Content/Characters/Fractalguardian/Die1.ogg" state="Die" range="3000" />
|
||||||
<sound file="Content/Characters/Fractalguardian/Die2.ogg" state="Die" range="3000" />
|
<sound file="Content/Characters/Fractalguardian/Die2.ogg" state="Die" range="3000" />
|
||||||
|
|
||||||
|
<ai
|
||||||
|
combatstrength="500"
|
||||||
|
attackpriorityrooms="0.0"
|
||||||
|
attackpriorityhumans="100"
|
||||||
|
sight="1.0"
|
||||||
|
hearing="2.0"
|
||||||
|
attackcooldown="1"/>
|
||||||
|
|
||||||
<ragdoll waveamplitude="50.0" wavelength="500" swimspeed="3.0" walkspeed="0.3" flip="false" canentersubmarine="false">
|
<ragdoll waveamplitude="50.0" wavelength="500" swimspeed="3.0" walkspeed="0.3" flip="false" canentersubmarine="false">
|
||||||
|
|
||||||
<collider radius="50"/>
|
<collider radius="50"/>
|
||||||
@@ -51,6 +59,5 @@
|
|||||||
<joint limb1="0" limb1anchor="-30,10" limb2="5" limb2anchor="0,-110" lowerlimit="90" upperlimit="180"/>
|
<joint limb1="0" limb1anchor="-30,10" limb2="5" limb2anchor="0,-110" lowerlimit="90" upperlimit="180"/>
|
||||||
</ragdoll>
|
</ragdoll>
|
||||||
|
|
||||||
<ai attackrooms="0.0" attackhumans="100" sight="1.0" hearing="2.0" attackcooldown="1"/>
|
|
||||||
</Character>
|
</Character>
|
||||||
|
|
||||||
|
|||||||
@@ -6,6 +6,14 @@
|
|||||||
<sound file="Content/Characters/Fractalguardian/Die1.ogg" state="Die" range="3000" />
|
<sound file="Content/Characters/Fractalguardian/Die1.ogg" state="Die" range="3000" />
|
||||||
<sound file="Content/Characters/Fractalguardian/Die2.ogg" state="Die" range="3000" />
|
<sound file="Content/Characters/Fractalguardian/Die2.ogg" state="Die" range="3000" />
|
||||||
|
|
||||||
|
<ai
|
||||||
|
combatstrength="500"
|
||||||
|
attackpriorityrooms="0.0"
|
||||||
|
attackpriorityhumans="100"
|
||||||
|
sight="1.0"
|
||||||
|
hearing="2.0"
|
||||||
|
attackcooldown="1"/>
|
||||||
|
|
||||||
<ragdoll waveamplitude="0.0" swimspeed="1.0" walkspeed="0.3" flip="false" canentersubmarine="false" rotatetowardsmovement="false">
|
<ragdoll waveamplitude="0.0" swimspeed="1.0" walkspeed="0.3" flip="false" canentersubmarine="false" rotatetowardsmovement="false">
|
||||||
|
|
||||||
<collider radius="80" height="30"/>
|
<collider radius="80" height="30"/>
|
||||||
@@ -34,7 +42,6 @@
|
|||||||
<attack range="150" duration="0.5" damage="30" stun="1.0" torque="-150" damagetype="slash"/>
|
<attack range="150" duration="0.5" damage="30" stun="1.0" torque="-150" damagetype="slash"/>
|
||||||
</limb>
|
</limb>
|
||||||
|
|
||||||
|
|
||||||
<!-- head to body -->
|
<!-- head to body -->
|
||||||
<joint limb1="0" limb1anchor="-37,-40" limb2="1" limb2anchor="0,80" lowerlimit="-60" upperlimit="0"/>
|
<joint limb1="0" limb1anchor="-37,-40" limb2="1" limb2anchor="0,80" lowerlimit="-60" upperlimit="0"/>
|
||||||
<joint limb1="1" limb1anchor="0,-80" limb2="2" limb2anchor="0,80" lowerlimit="0" upperlimit="120"/>
|
<joint limb1="1" limb1anchor="0,-80" limb2="2" limb2anchor="0,80" lowerlimit="0" upperlimit="120"/>
|
||||||
@@ -42,9 +49,7 @@
|
|||||||
<joint limb1="0" limb1anchor="37,-40" limb2="3" limb2anchor="0,80" lowerlimit="0" upperlimit="60"/>
|
<joint limb1="0" limb1anchor="37,-40" limb2="3" limb2anchor="0,80" lowerlimit="0" upperlimit="60"/>
|
||||||
<joint limb1="3" limb1anchor="0,-80" limb2="4" limb2anchor="0,80" lowerlimit="-120" upperlimit="0"/>
|
<joint limb1="3" limb1anchor="0,-80" limb2="4" limb2anchor="0,80" lowerlimit="-120" upperlimit="0"/>
|
||||||
|
|
||||||
|
|
||||||
</ragdoll>
|
</ragdoll>
|
||||||
|
|
||||||
<ai attackrooms="0.0" attackhumans="100" sight="1.0" hearing="2.0" attackcooldown="1"/>
|
|
||||||
</Character>
|
</Character>
|
||||||
|
|
||||||
|
|||||||
@@ -5,6 +5,16 @@
|
|||||||
<sound file="Content/Characters/Husk/Husk2.ogg" state="Attack" range="1000"/>
|
<sound file="Content/Characters/Husk/Husk2.ogg" state="Attack" range="1000"/>
|
||||||
<sound file="Content/Characters/Husk/Husk3.ogg" state="Attack" range="1000"/>
|
<sound file="Content/Characters/Husk/Husk3.ogg" state="Attack" range="1000"/>
|
||||||
|
|
||||||
|
<ai
|
||||||
|
combatstrength="100"
|
||||||
|
attackpriorityhumans="500"
|
||||||
|
attackpriorityrooms="5.0"
|
||||||
|
attackpriorityweaker="50"
|
||||||
|
attackprioritystronger="-30"
|
||||||
|
sight="0.5"
|
||||||
|
hearing="1.0"
|
||||||
|
attackcooldown="1.0"/>
|
||||||
|
|
||||||
<ragdoll headposition="134" torsoposition="108"
|
<ragdoll headposition="134" torsoposition="108"
|
||||||
stepsize="42.0, 12.0"
|
stepsize="42.0, 12.0"
|
||||||
walkanimspeed="4.58"
|
walkanimspeed="4.58"
|
||||||
@@ -15,7 +25,7 @@
|
|||||||
runspeedmultiplier="2.0" swimspeedmultiplier="1.5">
|
runspeedmultiplier="2.0" swimspeedmultiplier="1.5">
|
||||||
|
|
||||||
<collider height="80" radius="15"/>
|
<collider height="80" radius="15"/>
|
||||||
<collider height="40" radius="15"/>
|
<collider height="40" radius="15"/>
|
||||||
|
|
||||||
<!-- head -->
|
<!-- head -->
|
||||||
<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2">
|
<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2">
|
||||||
@@ -104,12 +114,7 @@
|
|||||||
<joint limb1="12" limb1anchor="0,-1" limb2="9" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
|
<joint limb1="12" limb1anchor="0,-1" limb2="9" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
|
||||||
<joint limb1="9" limb1anchor="0,-15" limb2="10" limb2anchor="0,20" lowerlimit="-150" upperlimit="-10"/>
|
<joint limb1="9" limb1anchor="0,-15" limb2="10" limb2anchor="0,20" lowerlimit="-150" upperlimit="-10"/>
|
||||||
<joint limb1="10" limb1anchor="-3,-21" limb2="11" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
|
<joint limb1="10" limb1anchor="-3,-21" limb2="11" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
|
||||||
|
|
||||||
</ragdoll>
|
</ragdoll>
|
||||||
|
|
||||||
|
|
||||||
<ai attackhumans="500" attackrooms="5.0" attackweaker="50" attackstronger="-30"
|
|
||||||
sight="0.5" hearing="1.0"
|
|
||||||
attackcooldown="1.0"/>
|
|
||||||
</Character>
|
</Character>
|
||||||
|
|
||||||
|
|||||||
@@ -8,9 +8,21 @@
|
|||||||
<sound file="Content/Characters/Mantis/idle2.ogg" state="None" range="500"/>
|
<sound file="Content/Characters/Mantis/idle2.ogg" state="None" range="500"/>
|
||||||
<sound file="Content/Characters/Mantis/idle3.ogg" state="None" range="500"/>
|
<sound file="Content/Characters/Mantis/idle3.ogg" state="None" range="500"/>
|
||||||
|
|
||||||
|
<ai
|
||||||
|
combatstrength="250"
|
||||||
|
attackpriorityhumans="500.0"
|
||||||
|
attackpriorityrooms="50.0"
|
||||||
|
attackpriorityweaker="60"
|
||||||
|
attackprioritystronger="-70"
|
||||||
|
attackcooldown="1.0"
|
||||||
|
sight="0.5"
|
||||||
|
hearing="1.0"
|
||||||
|
fleehealththreshold="20"/>
|
||||||
|
|
||||||
<ragdoll headposition="120" headangle="-90"
|
<ragdoll headposition="120" headangle="-90"
|
||||||
waveamplitude="50.0" wavelength="2500"
|
waveamplitude="50.0" wavelength="2500"
|
||||||
swimspeed="2.0" walkspeed="3.0"
|
swimspeed="2.0" walkspeed="2.0"
|
||||||
|
runspeedmultiplier="1.5" swimspeedmultiplier="1.5"
|
||||||
stepsize ="20.0,20.0"
|
stepsize ="20.0,20.0"
|
||||||
legtorque="10"
|
legtorque="10"
|
||||||
footrotation ="180.0"
|
footrotation ="180.0"
|
||||||
@@ -87,15 +99,5 @@
|
|||||||
<joint limb1="9" limb1anchor="0,-28" limb2="10" limb2anchor="-11,-46" lowerlimit="-190" upperlimit="-50"/>
|
<joint limb1="9" limb1anchor="0,-28" limb2="10" limb2anchor="-11,-46" lowerlimit="-190" upperlimit="-50"/>
|
||||||
</ragdoll>
|
</ragdoll>
|
||||||
|
|
||||||
<ai
|
|
||||||
combatstrength="250"
|
|
||||||
attackpriorithumans="500.0"
|
|
||||||
attackpriorityrooms="50.0"
|
|
||||||
attackpriorityweaker="60"
|
|
||||||
attackprioritystronger="-30"
|
|
||||||
attackcooldown="1.0"
|
|
||||||
sight="0.5"
|
|
||||||
hearing="1.0"
|
|
||||||
fleehealththreshold="20"/>
|
|
||||||
</Character>
|
</Character>
|
||||||
|
|
||||||
|
|||||||
@@ -6,6 +6,14 @@
|
|||||||
<sound file="Content/Characters/Moloch/idle1.ogg" state="None" range="3000"/>
|
<sound file="Content/Characters/Moloch/idle1.ogg" state="None" range="3000"/>
|
||||||
<sound file="Content/Characters/Moloch/idle2.ogg" state="None" range="3000"/>
|
<sound file="Content/Characters/Moloch/idle2.ogg" state="None" range="3000"/>
|
||||||
|
|
||||||
|
<ai
|
||||||
|
combatstrength="1200"
|
||||||
|
attackpriorityhumans="40.0"
|
||||||
|
attackpriorityrooms="50.0"
|
||||||
|
attackprioritystronger="-100.0"
|
||||||
|
attackcooldown="15.0"
|
||||||
|
sight="0.5" hearing="1.0"/>
|
||||||
|
|
||||||
<ragdoll waveamplitude="0.0" swimspeed="2.0" mirror="true" rotatetowardsmovement="false" headangle="-90" canentersubmarine="false">
|
<ragdoll waveamplitude="0.0" swimspeed="2.0" mirror="true" rotatetowardsmovement="false" headangle="-90" canentersubmarine="false">
|
||||||
|
|
||||||
<collider radius ="230"/>
|
<collider radius ="230"/>
|
||||||
@@ -60,8 +68,4 @@
|
|||||||
|
|
||||||
</ragdoll>
|
</ragdoll>
|
||||||
|
|
||||||
<ai attackhumans="100.0" attackrooms="50.0"
|
|
||||||
attackweaker="50.0" attackstronger="-30.0"
|
|
||||||
attackcooldown="15.0"
|
|
||||||
sight="0.5" hearing="1.0"/>
|
|
||||||
</Character>
|
</Character>
|
||||||
@@ -5,7 +5,18 @@
|
|||||||
<sound file="Content/Characters/Scorpion/scorpionidle1.ogg" state="None" />
|
<sound file="Content/Characters/Scorpion/scorpionidle1.ogg" state="None" />
|
||||||
<sound file="Content/Characters/Scorpion/scorpionidle2.ogg" state="None" />
|
<sound file="Content/Characters/Scorpion/scorpionidle2.ogg" state="None" />
|
||||||
|
|
||||||
<ragdoll waveamplitude="50.0" wavelength="2500" swimspeed="4.0" walkspeed="3.5" canentersubmarine="false">
|
<ai
|
||||||
|
combatstrength="400"
|
||||||
|
attackpriorityhumans="100.0"
|
||||||
|
attackpriorityrooms="50.0"
|
||||||
|
attackpriorityweaker="50"
|
||||||
|
attackprioritystronger="-30"
|
||||||
|
sight="0.5"
|
||||||
|
hearing="1.0"/>
|
||||||
|
|
||||||
|
<ragdoll waveamplitude="50.0" wavelength="2500"
|
||||||
|
swimspeed="4.0" swimspeedmultiplier="1.5"
|
||||||
|
canentersubmarine="false">
|
||||||
|
|
||||||
<collider radius="50" height="320"/>
|
<collider radius="50" height="320"/>
|
||||||
|
|
||||||
@@ -19,7 +30,7 @@
|
|||||||
<limb id = "1" width="16" height="103">
|
<limb id = "1" width="16" height="103">
|
||||||
<sprite texture="Content/Characters/Tigerthresher/tigerthresher.png" sourcerect="391,169,28,110" depth="0.025" origin="0.5,0.5"/>
|
<sprite texture="Content/Characters/Tigerthresher/tigerthresher.png" sourcerect="391,169,28,110" depth="0.025" origin="0.5,0.5"/>
|
||||||
<damagedsprite texture="Content/Characters/Tigerthresher/damagedtigerthresher.png" sourcerect="391,169,28,110" origin="0.5,0.5"/>
|
<damagedsprite texture="Content/Characters/Tigerthresher/damagedtigerthresher.png" sourcerect="391,169,28,110" origin="0.5,0.5"/>
|
||||||
<attack range="300" duration="0.5" damage="150" bleedingdamage="10" structuredamage="200" damagetype="slash" force="10" torque="80" targetforce="-50"/>
|
<attack range="300" duration="0.5" damage="150" bleedingdamage="10" structuredamage="200" damagetype="slash" force="80" torque="80" targetforce="-50"/>
|
||||||
</limb>
|
</limb>
|
||||||
|
|
||||||
<!-- body -->
|
<!-- body -->
|
||||||
@@ -69,15 +80,6 @@
|
|||||||
<!-- body to long -->
|
<!-- body to long -->
|
||||||
<joint limb1="2" limb1anchor="-5,-137" limb2="6" limb2anchor="-8,132" lowerlimit="-30" upperlimit="0"/>
|
<joint limb1="2" limb1anchor="-5,-137" limb2="6" limb2anchor="-8,132" lowerlimit="-30" upperlimit="0"/>
|
||||||
|
|
||||||
|
|
||||||
</ragdoll>
|
</ragdoll>
|
||||||
|
|
||||||
<ai
|
|
||||||
combatstrength="400"
|
|
||||||
attackpriorithumans="100.0"
|
|
||||||
attackpriorityrooms="50.0"
|
|
||||||
attackpriorityweaker="50"
|
|
||||||
attackprioritystronger="-30"
|
|
||||||
sight="0.5"
|
|
||||||
hearing="1.0"/>
|
|
||||||
</Character>
|
</Character>
|
||||||
@@ -12,6 +12,14 @@
|
|||||||
<sound file="Content/Characters/Watcher/watch5.ogg" state="None" range="500"/>
|
<sound file="Content/Characters/Watcher/watch5.ogg" state="None" range="500"/>
|
||||||
<sound file="Content/Characters/Watcher/watch6.ogg" state="None" range="500"/>
|
<sound file="Content/Characters/Watcher/watch6.ogg" state="None" range="500"/>
|
||||||
|
|
||||||
|
<ai
|
||||||
|
attackpriorityhumans="0.0"
|
||||||
|
attackpriorityrooms="0.0"
|
||||||
|
combatstrength="1000"
|
||||||
|
attackwhenprovoked="true"
|
||||||
|
sight="1.0"
|
||||||
|
hearing="0.0" />
|
||||||
|
|
||||||
<ragdoll waveamplitude="0.0" swimspeed="0.5" walkspeed="0.3" mirror="true" rotatetowardsmovement="false" headangle="-90">
|
<ragdoll waveamplitude="0.0" swimspeed="0.5" walkspeed="0.3" mirror="true" rotatetowardsmovement="false" headangle="-90">
|
||||||
|
|
||||||
<collider radius="100"/>
|
<collider radius="100"/>
|
||||||
@@ -36,6 +44,4 @@
|
|||||||
<joint limb1="0" limb1anchor="60,130" limb2="1" limb2anchor="-30,100" lowerlimit="70" upperlimit="80"/>
|
<joint limb1="0" limb1anchor="60,130" limb2="1" limb2anchor="-30,100" lowerlimit="70" upperlimit="80"/>
|
||||||
<joint limb1="0" limb1anchor="72,110" limb2="2" limb2anchor="120,-20" lowerlimit="90" upperlimit="180"/>
|
<joint limb1="0" limb1anchor="72,110" limb2="2" limb2anchor="120,-20" lowerlimit="90" upperlimit="180"/>
|
||||||
</ragdoll>
|
</ragdoll>
|
||||||
|
|
||||||
<ai attackhumans="0.0" attackrooms="0.0" sight="1.0" hearing="0.0" attackwhenprovoked="true"/>
|
|
||||||
</Character>
|
</Character>
|
||||||
Reference in New Issue
Block a user