Configured combat strengths for all enemy types, tweaked attack priorities & movement parameters
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@@ -12,6 +12,14 @@
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<sound file="Content/Characters/Watcher/watch5.ogg" state="None" range="500"/>
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<sound file="Content/Characters/Watcher/watch6.ogg" state="None" range="500"/>
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<ai
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attackpriorityhumans="0.0"
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attackpriorityrooms="0.0"
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combatstrength="1000"
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attackwhenprovoked="true"
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sight="1.0"
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hearing="0.0" />
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<ragdoll waveamplitude="0.0" swimspeed="0.5" walkspeed="0.3" mirror="true" rotatetowardsmovement="false" headangle="-90">
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<collider radius="100"/>
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@@ -36,6 +44,4 @@
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<joint limb1="0" limb1anchor="60,130" limb2="1" limb2anchor="-30,100" lowerlimit="70" upperlimit="80"/>
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<joint limb1="0" limb1anchor="72,110" limb2="2" limb2anchor="120,-20" lowerlimit="90" upperlimit="180"/>
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</ragdoll>
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<ai attackhumans="0.0" attackrooms="0.0" sight="1.0" hearing="0.0" attackwhenprovoked="true"/>
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</Character>
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