Configured combat strengths for all enemy types, tweaked attack priorities & movement parameters
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@@ -5,7 +5,18 @@
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<sound file="Content/Characters/Scorpion/scorpionidle1.ogg" state="None" />
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<sound file="Content/Characters/Scorpion/scorpionidle2.ogg" state="None" />
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<ragdoll waveamplitude="50.0" wavelength="2500" swimspeed="4.0" walkspeed="3.5" canentersubmarine="false">
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<ai
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combatstrength="400"
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attackpriorityhumans="100.0"
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attackpriorityrooms="50.0"
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attackpriorityweaker="50"
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attackprioritystronger="-30"
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sight="0.5"
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hearing="1.0"/>
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<ragdoll waveamplitude="50.0" wavelength="2500"
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swimspeed="4.0" swimspeedmultiplier="1.5"
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canentersubmarine="false">
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<collider radius="50" height="320"/>
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@@ -19,7 +30,7 @@
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<limb id = "1" width="16" height="103">
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<sprite texture="Content/Characters/Tigerthresher/tigerthresher.png" sourcerect="391,169,28,110" depth="0.025" origin="0.5,0.5"/>
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<damagedsprite texture="Content/Characters/Tigerthresher/damagedtigerthresher.png" sourcerect="391,169,28,110" origin="0.5,0.5"/>
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<attack range="300" duration="0.5" damage="150" bleedingdamage="10" structuredamage="200" damagetype="slash" force="10" torque="80" targetforce="-50"/>
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<attack range="300" duration="0.5" damage="150" bleedingdamage="10" structuredamage="200" damagetype="slash" force="80" torque="80" targetforce="-50"/>
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</limb>
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<!-- body -->
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@@ -67,17 +78,8 @@
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<joint limb1="2" limb1anchor="5,-30" limb2="5" limb2anchor="7,57" lowerlimit="-50" upperlimit="0"/>
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<!-- body to long -->
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<joint limb1="2" limb1anchor="-5,-137" limb2="6" limb2anchor="-8,132" lowerlimit="-30" upperlimit="0"/>
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<joint limb1="2" limb1anchor="-5,-137" limb2="6" limb2anchor="-8,132" lowerlimit="-30" upperlimit="0"/>
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</ragdoll>
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<ai
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combatstrength="400"
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attackpriorithumans="100.0"
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attackpriorityrooms="50.0"
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attackpriorityweaker="50"
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attackprioritystronger="-30"
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sight="0.5"
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hearing="1.0"/>
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</Character>
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