Configured combat strengths for all enemy types, tweaked attack priorities & movement parameters

This commit is contained in:
Joonas Rikkonen
2017-06-13 17:10:44 +03:00
parent 3c3c530b44
commit 4d8da85956
12 changed files with 126 additions and 62 deletions
@@ -5,7 +5,18 @@
<sound file="Content/Characters/Scorpion/scorpionidle1.ogg" state="None" />
<sound file="Content/Characters/Scorpion/scorpionidle2.ogg" state="None" />
<ragdoll waveamplitude="50.0" wavelength="2500" swimspeed="4.0" walkspeed="3.5" canentersubmarine="false">
<ai
combatstrength="400"
attackpriorityhumans="100.0"
attackpriorityrooms="50.0"
attackpriorityweaker="50"
attackprioritystronger="-30"
sight="0.5"
hearing="1.0"/>
<ragdoll waveamplitude="50.0" wavelength="2500"
swimspeed="4.0" swimspeedmultiplier="1.5"
canentersubmarine="false">
<collider radius="50" height="320"/>
@@ -19,7 +30,7 @@
<limb id = "1" width="16" height="103">
<sprite texture="Content/Characters/Tigerthresher/tigerthresher.png" sourcerect="391,169,28,110" depth="0.025" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/Tigerthresher/damagedtigerthresher.png" sourcerect="391,169,28,110" origin="0.5,0.5"/>
<attack range="300" duration="0.5" damage="150" bleedingdamage="10" structuredamage="200" damagetype="slash" force="10" torque="80" targetforce="-50"/>
<attack range="300" duration="0.5" damage="150" bleedingdamage="10" structuredamage="200" damagetype="slash" force="80" torque="80" targetforce="-50"/>
</limb>
<!-- body -->
@@ -67,17 +78,8 @@
<joint limb1="2" limb1anchor="5,-30" limb2="5" limb2anchor="7,57" lowerlimit="-50" upperlimit="0"/>
<!-- body to long -->
<joint limb1="2" limb1anchor="-5,-137" limb2="6" limb2anchor="-8,132" lowerlimit="-30" upperlimit="0"/>
<joint limb1="2" limb1anchor="-5,-137" limb2="6" limb2anchor="-8,132" lowerlimit="-30" upperlimit="0"/>
</ragdoll>
<ai
combatstrength="400"
attackpriorithumans="100.0"
attackpriorityrooms="50.0"
attackpriorityweaker="50"
attackprioritystronger="-30"
sight="0.5"
hearing="1.0"/>
</Character>