Configured combat strengths for all enemy types, tweaked attack priorities & movement parameters

This commit is contained in:
Joonas Rikkonen
2017-06-13 17:10:44 +03:00
parent 3c3c530b44
commit 4d8da85956
12 changed files with 126 additions and 62 deletions
+13 -11
View File
@@ -7,10 +7,22 @@
<sound file="Content/Characters/Mantis/idle1.ogg" state="None" range="500"/>
<sound file="Content/Characters/Mantis/idle2.ogg" state="None" range="500"/>
<sound file="Content/Characters/Mantis/idle3.ogg" state="None" range="500"/>
<ai
combatstrength="250"
attackpriorityhumans="500.0"
attackpriorityrooms="50.0"
attackpriorityweaker="60"
attackprioritystronger="-70"
attackcooldown="1.0"
sight="0.5"
hearing="1.0"
fleehealththreshold="20"/>
<ragdoll headposition="120" headangle="-90"
waveamplitude="50.0" wavelength="2500"
swimspeed="2.0" walkspeed="3.0"
swimspeed="2.0" walkspeed="2.0"
runspeedmultiplier="1.5" swimspeedmultiplier="1.5"
stepsize ="20.0,20.0"
legtorque="10"
footrotation ="180.0"
@@ -87,15 +99,5 @@
<joint limb1="9" limb1anchor="0,-28" limb2="10" limb2anchor="-11,-46" lowerlimit="-190" upperlimit="-50"/>
</ragdoll>
<ai
combatstrength="250"
attackpriorithumans="500.0"
attackpriorityrooms="50.0"
attackpriorityweaker="60"
attackprioritystronger="-30"
attackcooldown="1.0"
sight="0.5"
hearing="1.0"
fleehealththreshold="20"/>
</Character>