Configured combat strengths for all enemy types, tweaked attack priorities & movement parameters
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@@ -7,10 +7,22 @@
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<sound file="Content/Characters/Mantis/idle1.ogg" state="None" range="500"/>
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<sound file="Content/Characters/Mantis/idle2.ogg" state="None" range="500"/>
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<sound file="Content/Characters/Mantis/idle3.ogg" state="None" range="500"/>
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<ai
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combatstrength="250"
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attackpriorityhumans="500.0"
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attackpriorityrooms="50.0"
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attackpriorityweaker="60"
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attackprioritystronger="-70"
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attackcooldown="1.0"
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sight="0.5"
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hearing="1.0"
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fleehealththreshold="20"/>
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<ragdoll headposition="120" headangle="-90"
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waveamplitude="50.0" wavelength="2500"
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swimspeed="2.0" walkspeed="3.0"
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swimspeed="2.0" walkspeed="2.0"
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runspeedmultiplier="1.5" swimspeedmultiplier="1.5"
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stepsize ="20.0,20.0"
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legtorque="10"
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footrotation ="180.0"
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@@ -87,15 +99,5 @@
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<joint limb1="9" limb1anchor="0,-28" limb2="10" limb2anchor="-11,-46" lowerlimit="-190" upperlimit="-50"/>
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</ragdoll>
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<ai
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combatstrength="250"
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attackpriorithumans="500.0"
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attackpriorityrooms="50.0"
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attackpriorityweaker="60"
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attackprioritystronger="-30"
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attackcooldown="1.0"
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sight="0.5"
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hearing="1.0"
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fleehealththreshold="20"/>
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</Character>
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