Configured combat strengths for all enemy types, tweaked attack priorities & movement parameters

This commit is contained in:
Joonas Rikkonen
2017-06-13 17:10:44 +03:00
parent 3c3c530b44
commit 4d8da85956
12 changed files with 126 additions and 62 deletions
+12 -7
View File
@@ -5,6 +5,16 @@
<sound file="Content/Characters/Husk/Husk2.ogg" state="Attack" range="1000"/>
<sound file="Content/Characters/Husk/Husk3.ogg" state="Attack" range="1000"/>
<ai
combatstrength="100"
attackpriorityhumans="500"
attackpriorityrooms="5.0"
attackpriorityweaker="50"
attackprioritystronger="-30"
sight="0.5"
hearing="1.0"
attackcooldown="1.0"/>
<ragdoll headposition="134" torsoposition="108"
stepsize="42.0, 12.0"
walkanimspeed="4.58"
@@ -15,7 +25,7 @@
runspeedmultiplier="2.0" swimspeedmultiplier="1.5">
<collider height="80" radius="15"/>
<collider height="40" radius="15"/>
<collider height="40" radius="15"/>
<!-- head -->
<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2">
@@ -103,13 +113,8 @@
<!-- body to right leg -->
<joint limb1="12" limb1anchor="0,-1" limb2="9" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
<joint limb1="9" limb1anchor="0,-15" limb2="10" limb2anchor="0,20" lowerlimit="-150" upperlimit="-10"/>
<joint limb1="10" limb1anchor="-3,-21" limb2="11" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
<joint limb1="10" limb1anchor="-3,-21" limb2="11" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
</ragdoll>
<ai attackhumans="500" attackrooms="5.0" attackweaker="50" attackstronger="-30"
sight="0.5" hearing="1.0"
attackcooldown="1.0"/>
</Character>