Configured combat strengths for all enemy types, tweaked attack priorities & movement parameters
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@@ -5,6 +5,16 @@
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<sound file="Content/Characters/Husk/Husk2.ogg" state="Attack" range="1000"/>
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<sound file="Content/Characters/Husk/Husk3.ogg" state="Attack" range="1000"/>
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<ai
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combatstrength="100"
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attackpriorityhumans="500"
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attackpriorityrooms="5.0"
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attackpriorityweaker="50"
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attackprioritystronger="-30"
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sight="0.5"
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hearing="1.0"
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attackcooldown="1.0"/>
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<ragdoll headposition="134" torsoposition="108"
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stepsize="42.0, 12.0"
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walkanimspeed="4.58"
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@@ -15,7 +25,7 @@
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runspeedmultiplier="2.0" swimspeedmultiplier="1.5">
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<collider height="80" radius="15"/>
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<collider height="40" radius="15"/>
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<collider height="40" radius="15"/>
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<!-- head -->
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<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2">
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@@ -103,13 +113,8 @@
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<!-- body to right leg -->
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<joint limb1="12" limb1anchor="0,-1" limb2="9" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
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<joint limb1="9" limb1anchor="0,-15" limb2="10" limb2anchor="0,20" lowerlimit="-150" upperlimit="-10"/>
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<joint limb1="10" limb1anchor="-3,-21" limb2="11" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
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<joint limb1="10" limb1anchor="-3,-21" limb2="11" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
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</ragdoll>
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<ai attackhumans="500" attackrooms="5.0" attackweaker="50" attackstronger="-30"
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sight="0.5" hearing="1.0"
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attackcooldown="1.0"/>
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</Character>
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