Configured combat strengths for all enemy types, tweaked attack priorities & movement parameters
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@@ -1,10 +1,18 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Character name ="endworm" humanoid="false" health="10000.0" doesbleed="false">
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<sound file="Content/Characters/Endworm/endwormidle.ogg" state="None" range="8000" />
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<sound file="Content/Characters/Endworm/endwormattack1.ogg" state="Attack" range="8000" />
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<sound file="Content/Characters/Endworm/endwormattack2.ogg" state="Attack" range="8000" />
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<ai
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combatstrength="10000"
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attackpriorityrooms="100.0"
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attackpriorityweaker="0"
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attackstronger="-30"
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sight="0.1"
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hearing="2.0"/>
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<ragdoll waveamplitude="100.0" wavelength="1000" speed="2.0" scale ="2.0" flip="false" canentersubmarine="false">
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<collider radius="300"/>
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@@ -75,6 +83,5 @@
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<joint limb1="0" limb1anchor="160,50" limb2="9" limb2anchor="0,-200" lowerlimit="-50" upperlimit="20"/>
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</ragdoll>
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<ai attackrooms="100.0" attackweaker="50" attackstronger="-30" combatstrength="10000" sight="0.1" hearing="2.0"/>
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</Character>
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