Configured combat strengths for all enemy types, tweaked attack priorities & movement parameters

This commit is contained in:
Joonas Rikkonen
2017-06-13 17:10:44 +03:00
parent 3c3c530b44
commit 4d8da85956
12 changed files with 126 additions and 62 deletions
@@ -1,10 +1,18 @@
<?xml version="1.0" encoding="utf-8" ?>
<Character name ="endworm" humanoid="false" health="10000.0" doesbleed="false">
<sound file="Content/Characters/Endworm/endwormidle.ogg" state="None" range="8000" />
<sound file="Content/Characters/Endworm/endwormattack1.ogg" state="Attack" range="8000" />
<sound file="Content/Characters/Endworm/endwormattack2.ogg" state="Attack" range="8000" />
<ai
combatstrength="10000"
attackpriorityrooms="100.0"
attackpriorityweaker="0"
attackstronger="-30"
sight="0.1"
hearing="2.0"/>
<ragdoll waveamplitude="100.0" wavelength="1000" speed="2.0" scale ="2.0" flip="false" canentersubmarine="false">
<collider radius="300"/>
@@ -75,6 +83,5 @@
<joint limb1="0" limb1anchor="160,50" limb2="9" limb2anchor="0,-200" lowerlimit="-50" upperlimit="20"/>
</ragdoll>
<ai attackrooms="100.0" attackweaker="50" attackstronger="-30" combatstrength="10000" sight="0.1" hearing="2.0"/>
</Character>