Configured combat strengths for all enemy types, tweaked attack priorities & movement parameters

This commit is contained in:
Joonas Rikkonen
2017-06-13 17:10:44 +03:00
parent 3c3c530b44
commit 4d8da85956
12 changed files with 126 additions and 62 deletions
@@ -6,9 +6,21 @@
<sound file="Content/Characters/Crawler/idle1.ogg" state="None" range="500"/>
<sound file="Content/Characters/Crawler/idle2.ogg" state="None" range="500"/>
<ai
combatstrength="100"
attackpriorityhumans="500"
attackpriorityrooms="50.0"
attackpriorityweaker="50"
attackprioritystronger="-60"
sight="0.5"
hearing="1.0"
fleehealththreshold="10"
attackcooldown="3.0"/>
<ragdoll headposition="50" headangle="-70"
waveamplitude="2.0" wavelength="5000"
swimspeed="3.0" walkspeed="2.0"
waveamplitude="2.0" wavelength="3000"
swimspeed="2.0" walkspeed="2.0"
runspeedmultiplier="2" swimspeedmultiplier="2.0"
stepsize ="15.0,20.0"
legtorque="10"
flip="true">
@@ -75,10 +87,5 @@
<joint limb1="0" limb1anchor="13,-35" limb2="8" limb2anchor="0,14" lowerlimit="-270" upperlimit="-180"/>
<joint limb1="8" limb1anchor="0,-17" limb2="9" limb2anchor="0,-17" lowerlimit="-350" upperlimit="-190"/>
</ragdoll>
<ai attackhumans="500" attackrooms="50.0" attackweaker="50" attackstronger="-30"
sight="0.5" hearing="1.0"
fleehealththreshold="10"
attackcooldown="3.0"/>
</Character>