Configured combat strengths for all enemy types, tweaked attack priorities & movement parameters
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@@ -5,6 +5,15 @@
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<sound file="Content/Characters/Coelanth/idle1.ogg" state="None" />
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<sound file="Content/Characters/Coelanth/idle2.ogg" state="None" />
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<ai
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combatstrength="300"
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attackpriorityhumans="90.0"
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attackpriorityrooms="50.0"
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attackpriorityweaker="50"
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attackprioritystronger="-100"
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sight="0.1"
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hearing="1.0"/>
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<ragdoll waveamplitude="50.0" wavelength="2500" swimspeed="5.0" walkspeed="3.5" canentersubmarine="false">
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<collider radius="50" height="250"/>
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@@ -51,10 +60,7 @@
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<joint limb1="2" limb1anchor="65,100" limb2="4" limb2anchor="0,160" lowerlimit="-50" upperlimit="0"/>
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<!-- body to back fin -->
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<joint limb1="2" limb1anchor="46,-48" limb2="5" limb2anchor="0,55" lowerlimit="-50" upperlimit="0"/>
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<joint limb1="2" limb1anchor="46,-48" limb2="5" limb2anchor="0,55" lowerlimit="-50" upperlimit="0"/>
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</ragdoll>
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<ai attackhumans="100.0" attackrooms="50.0" attackweaker="50" attackstronger="-30" sight="0.1" hearing="1.0"/>
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</Character>
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