Configured combat strengths for all enemy types, tweaked attack priorities & movement parameters

This commit is contained in:
Joonas Rikkonen
2017-06-13 17:10:44 +03:00
parent 3c3c530b44
commit 4d8da85956
12 changed files with 126 additions and 62 deletions
@@ -5,6 +5,15 @@
<sound file="Content/Characters/Coelanth/idle1.ogg" state="None" />
<sound file="Content/Characters/Coelanth/idle2.ogg" state="None" />
<ai
combatstrength="300"
attackpriorityhumans="90.0"
attackpriorityrooms="50.0"
attackpriorityweaker="50"
attackprioritystronger="-100"
sight="0.1"
hearing="1.0"/>
<ragdoll waveamplitude="50.0" wavelength="2500" swimspeed="5.0" walkspeed="3.5" canentersubmarine="false">
<collider radius="50" height="250"/>
@@ -51,10 +60,7 @@
<joint limb1="2" limb1anchor="65,100" limb2="4" limb2anchor="0,160" lowerlimit="-50" upperlimit="0"/>
<!-- body to back fin -->
<joint limb1="2" limb1anchor="46,-48" limb2="5" limb2anchor="0,55" lowerlimit="-50" upperlimit="0"/>
<joint limb1="2" limb1anchor="46,-48" limb2="5" limb2anchor="0,55" lowerlimit="-50" upperlimit="0"/>
</ragdoll>
<ai attackhumans="100.0" attackrooms="50.0" attackweaker="50" attackstronger="-30" sight="0.1" hearing="1.0"/>
</Character>