Configured combat strengths for all enemy types, tweaked attack priorities & movement parameters

This commit is contained in:
Joonas Rikkonen
2017-06-13 17:10:44 +03:00
parent 3c3c530b44
commit 4d8da85956
12 changed files with 126 additions and 62 deletions
@@ -8,6 +8,16 @@
<sound file="Content/Characters/Carrier/carrier3.ogg" state="None" range="4000"/>
<sound file="Content/Characters/Carrier/ping.ogg" state="Die" range="3000"/>
<ai
combatstrength="1000"
attackpriorityhumans="100.0"
attackpriorityrooms="50.0"
attackpriorityweaker="0.0"
attackprioritystronger="-80.0"
attackcooldown="15.0"
sight="0.5"
hearing="1.0"/>
<ragdoll waveamplitude="0.0" swimspeed="4.0" mirror="true" rotatetowardsmovement="false" headangle="-90" canentersubmarine="false">
@@ -52,9 +62,4 @@
</ragdoll>
<ai attackhumans="100.0" attackrooms="50.0"
attackweaker="0.0" attackstronger="-50.0"
attackcooldown="15.0"
combatstrength="1000"
sight="0.5" hearing="1.0"/>
</Character>