(bede44974) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev

This commit is contained in:
Joonas Rikkonen
2019-05-16 06:12:40 +03:00
parent c3021b65ad
commit 4d3cea1aa2
13 changed files with 329 additions and 733 deletions
@@ -198,7 +198,9 @@ namespace Barotrauma
focusName = character.FocusedCharacter.Info.DisplayName;
}
Vector2 textPos = startPos;
textPos -= new Vector2(GUI.Font.MeasureString(focusName).X / 2, 20);
Vector2 offset = GUI.Font.MeasureString(focusName);
textPos -= new Vector2(offset.X / 2, offset.Y);
Color nameColor = Color.White;
if (character.TeamID != character.FocusedCharacter.TeamID)
@@ -207,23 +209,23 @@ namespace Barotrauma
}
GUI.DrawString(spriteBatch, textPos, focusName, nameColor, Color.Black * 0.7f, 2);
textPos.Y += 20;
textPos.Y += offset.Y;
if (character.FocusedCharacter.CanInventoryBeAccessed)
{
GUI.DrawString(spriteBatch, textPos, GetCachedHudText("GrabHint", GameMain.Config.KeyBind(InputType.Grab).ToString()),
Color.LightGreen, Color.Black, 2, GUI.SmallFont);
textPos.Y += 15;
textPos.Y += offset.Y;
}
if (character.FocusedCharacter.CharacterHealth.UseHealthWindow)
{
GUI.DrawString(spriteBatch, textPos, GetCachedHudText("HealHint", GameMain.Config.KeyBind(InputType.Health).ToString()),
Color.LightGreen, Color.Black, 2, GUI.SmallFont);
textPos.Y += 15;
textPos.Y += offset.Y;
}
if (!string.IsNullOrEmpty(character.FocusedCharacter.customInteractHUDText))
{
GUI.DrawString(spriteBatch, textPos, character.FocusedCharacter.customInteractHUDText, Color.LightGreen, Color.Black, 2, GUI.SmallFont);
textPos.Y += 15;
textPos.Y += offset.Y;
}
}
@@ -259,8 +261,10 @@ namespace Barotrauma
var hudTexts = focusedItem.GetHUDTexts(character);
int dir = Math.Sign(focusedItem.WorldPosition.X - character.WorldPosition.X);
Vector2 offset = GUI.Font.MeasureString(focusedItem.Name);
Vector2 startPos = cam.WorldToScreen(focusedItem.DrawPosition);
startPos.Y -= (hudTexts.Count + 1) * 20;
startPos.Y -= (hudTexts.Count + 1) * offset.Y;
if (focusedItem.Sprite != null)
{
startPos.X += (int)(circleSize * 0.4f * dir);
@@ -268,17 +272,17 @@ namespace Barotrauma
}
Vector2 textPos = startPos;
if (dir == -1) textPos.X -= (int)GUI.Font.MeasureString(focusedItem.Name).X;
if (dir == -1) textPos.X -= offset.X;
float alpha = MathHelper.Clamp((focusedItemOverlayTimer - ItemOverlayDelay) * 2.0f, 0.0f, 1.0f);
GUI.DrawString(spriteBatch, textPos, focusedItem.Name, Color.White * alpha, Color.Black * alpha * 0.7f, 2);
textPos.Y += 20.0f;
textPos.Y += offset.Y;
foreach (ColoredText coloredText in hudTexts)
{
if (dir == -1) textPos.X = (int)(startPos.X - GUI.SmallFont.MeasureString(coloredText.Text).X);
GUI.DrawString(spriteBatch, textPos, coloredText.Text, coloredText.Color * alpha, Color.Black * alpha * 0.7f, 2, GUI.SmallFont);
textPos.Y += 20;
textPos.Y += offset.Y;
}
}
}