Decal system (TODO: add decals for explosions and fire), moved some of the client-specific Hull update logic to the client project
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<?xml version="1.0" encoding="utf-8" ?>
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<prefabs>
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<blood
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color="0.4, 0.0, 0.0, 1.0"
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lifetime="60"
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fadetime="20">
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<sprite texture="Content/Particles/spatter.png" sourcerect="0,0,128,128"/>
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<sprite texture="Content/Particles/spatter.png" sourcerect="128,0,128,128"/>
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<sprite texture="Content/Particles/spatter.png" sourcerect="0,128,128,128"/>
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</blood>
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</prefabs>
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