Decal system (TODO: add decals for explosions and fire), moved some of the client-specific Hull update logic to the client project
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@@ -42,6 +42,7 @@ namespace Barotrauma
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public static NetworkMember NetworkMember;
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public static ParticleManager ParticleManager;
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public static DecalManager DecalManager;
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public static World World;
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@@ -274,6 +275,7 @@ namespace Barotrauma
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yield return CoroutineStatus.Running;
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ParticleManager = new ParticleManager("Content/Particles/ParticlePrefabs.xml", GameScreen.Cam);
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DecalManager = new DecalManager("Content/Particles/DecalPrefabs.xml");
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yield return CoroutineStatus.Running;
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LocationType.Init();
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