Decal system (TODO: add decals for explosions and fire), moved some of the client-specific Hull update logic to the client project

This commit is contained in:
Joonas Rikkonen
2017-07-06 21:38:32 +03:00
parent 90a584d122
commit 4d2e7c33b1
11 changed files with 391 additions and 93 deletions
@@ -184,6 +184,9 @@
<Compile Include="Source\Networking\ServerLog.cs" />
<Compile Include="Source\Networking\Voting.cs" />
<Compile Include="Source\Networking\WhiteList.cs" />
<Compile Include="Source\Particles\Decal.cs" />
<Compile Include="Source\Particles\DecalManager.cs" />
<Compile Include="Source\Particles\DecalPrefab.cs" />
<Compile Include="Source\Particles\Particle.cs" />
<Compile Include="Source\Particles\ParticleEmitter.cs" />
<Compile Include="Source\Particles\ParticleManager.cs" />