Decal system (TODO: add decals for explosions and fire), moved some of the client-specific Hull update logic to the client project
This commit is contained in:
@@ -184,6 +184,9 @@
|
||||
<Compile Include="Source\Networking\ServerLog.cs" />
|
||||
<Compile Include="Source\Networking\Voting.cs" />
|
||||
<Compile Include="Source\Networking\WhiteList.cs" />
|
||||
<Compile Include="Source\Particles\Decal.cs" />
|
||||
<Compile Include="Source\Particles\DecalManager.cs" />
|
||||
<Compile Include="Source\Particles\DecalPrefab.cs" />
|
||||
<Compile Include="Source\Particles\Particle.cs" />
|
||||
<Compile Include="Source\Particles\ParticleEmitter.cs" />
|
||||
<Compile Include="Source\Particles\ParticleManager.cs" />
|
||||
|
||||
Reference in New Issue
Block a user