Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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#region MIT License
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/*Copyright (c) 2012-2013, 2015 Robert Rouhani <robert.rouhani@gmail.com>
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SharpFont based on Tao.FreeType, Copyright (c) 2003-2007 Tao Framework Team
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.*/
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#endregion
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using System;
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using System.Runtime.InteropServices;
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using SharpFont.Internal;
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namespace SharpFont
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{
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/// <summary>
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/// The size metrics structure gives the metrics of a size object.
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/// </summary>
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/// <remarks><para>
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/// The scaling values, if relevant, are determined first during a size changing operation. The remaining fields
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/// are then set by the driver. For scalable formats, they are usually set to scaled values of the corresponding
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/// fields in <see cref="Face"/>.
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/// </para><para>
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/// Note that due to glyph hinting, these values might not be exact for certain fonts. Thus they must be treated as
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/// unreliable with an error margin of at least one pixel!
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/// </para><para>
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/// Indeed, the only way to get the exact metrics is to render all glyphs. As this would be a definite performance
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/// hit, it is up to client applications to perform such computations.
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/// </para><para>
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/// The <see cref="SizeMetrics"/> structure is valid for bitmap fonts also.
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/// </para></remarks>
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public sealed class SizeMetrics
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{
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#region Fields
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private SizeMetricsRec rec;
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#endregion
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#region Constructors
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internal SizeMetrics(SizeMetricsRec metricsInternal)
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{
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rec = metricsInternal;
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}
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#endregion
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#region Properties
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/// <summary>
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/// Gets the width of the scaled EM square in pixels, hence the term ‘ppem’ (pixels per EM). It is also referred to
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/// as ‘nominal width’.
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/// </summary>
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[CLSCompliant(false)]
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public ushort NominalWidth
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{
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get
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{
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return rec.x_ppem;
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}
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}
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/// <summary>
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/// Gets the height of the scaled EM square in pixels, hence the term ‘ppem’ (pixels per EM). It is also referred to
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/// as ‘nominal height’.
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/// </summary>
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[CLSCompliant(false)]
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public ushort NominalHeight
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{
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get
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{
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return rec.y_ppem;
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}
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}
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/// <summary>
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/// Gets a 16.16 fractional scaling value used to convert horizontal metrics from font units to 26.6 fractional
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/// pixels. Only relevant for scalable font formats.
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/// </summary>
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public Fixed16Dot16 ScaleX
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{
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get
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{
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return Fixed16Dot16.FromRawValue((int)rec.x_scale);
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}
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}
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/// <summary>
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/// Gets a 16.16 fractional scaling value used to convert vertical metrics from font units to 26.6 fractional
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/// pixels. Only relevant for scalable font formats.
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/// </summary>
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public Fixed16Dot16 ScaleY
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{
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get
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{
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return Fixed16Dot16.FromRawValue((int)rec.y_scale);
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}
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}
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/// <summary>
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/// Gets the ascender in 26.6 fractional pixels.
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/// </summary>
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/// <see cref="Face"/>
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public Fixed26Dot6 Ascender
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{
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get
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{
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return Fixed26Dot6.FromRawValue((int)rec.ascender);
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}
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}
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/// <summary>
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/// Gets the descender in 26.6 fractional pixels.
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/// </summary>
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/// <see cref="Face"/>
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public Fixed26Dot6 Descender
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{
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get
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{
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return Fixed26Dot6.FromRawValue((int)rec.descender);
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}
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}
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/// <summary>
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/// Gets the height in 26.6 fractional pixels.
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/// </summary>
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/// <see cref="Face"/>
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public Fixed26Dot6 Height
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{
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get
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{
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return Fixed26Dot6.FromRawValue((int)rec.height);
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}
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}
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/// <summary>
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/// Gets the maximal advance width in 26.6 fractional pixels.
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/// </summary>
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/// <see cref="Face"/>
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public Fixed26Dot6 MaxAdvance
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{
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get
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{
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return Fixed26Dot6.FromRawValue((int)rec.max_advance);
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}
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}
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#endregion
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}
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}
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