Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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#region MIT License
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/*Copyright (c) 2012-2013 Robert Rouhani <robert.rouhani@gmail.com>
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SharpFont based on Tao.FreeType, Copyright (c) 2003-2007 Tao Framework Team
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.*/
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#endregion
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using System;
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namespace SharpFont
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{
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/// <summary>
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/// A list of bit flag constants as used in the ‘flags’ field of a <see cref="RasterParams"/> structure.
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/// </summary>
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[Flags]
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public enum RasterFlags
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{
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/// <summary>
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/// This value is 0.
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/// </summary>
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Default = 0x0,
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/// <summary>
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/// This flag is set to indicate that an anti-aliased glyph image should be generated. Otherwise, it will be
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/// monochrome (1-bit).
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/// </summary>
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AntiAlias = 0x1,
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/// <summary><para>
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/// This flag is set to indicate direct rendering. In this mode, client applications must provide their own
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/// span callback. This lets them directly draw or compose over an existing bitmap. If this bit is not set, the
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/// target pixmap's buffer must be zeroed before rendering.
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/// </para><para>
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/// Note that for now, direct rendering is only possible with anti-aliased glyphs.
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/// </para></summary>
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Direct = 0x2,
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/// <summary><para>
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/// This flag is only used in direct rendering mode. If set, the output will be clipped to a box specified in
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/// the ‘clip_box’ field of the <see cref="RasterParams"/> structure.
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/// </para><para>
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/// Note that by default, the glyph bitmap is clipped to the target pixmap, except in direct rendering mode
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/// where all spans are generated if no clipping box is set.
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/// </para></summary>
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Clip = 0x4
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}
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}
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