Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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#region MIT License
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/*Copyright (c) 2012-2013, 2016 Robert Rouhani <robert.rouhani@gmail.com>
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SharpFont based on Tao.FreeType, Copyright (c) 2003-2007 Tao Framework Team
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.*/
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#endregion
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using System;
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using System.Runtime.InteropServices;
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using SharpFont.PostScript.Internal;
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namespace SharpFont.PostScript
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{
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/// <summary>
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/// A structure used to model a Type 1 or Type 2 FontInfo dictionary. Note that for Multiple Master fonts, each
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/// instance has its own FontInfo dictionary.
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/// </summary>
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public class FontInfo
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{
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#region Fields
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private FontInfoRec rec;
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#endregion
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#region Constructors
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internal FontInfo(FontInfoRec rec)
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{
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this.rec = rec;
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}
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#endregion
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#region Properties
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/// <summary>
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/// The version of the font.
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/// </summary>
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public string Version
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{
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get
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{
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return rec.version;
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}
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}
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/// <summary>
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/// The copyright notice for the font.
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/// </summary>
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public string Notice
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{
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get
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{
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return rec.notice;
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}
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}
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/// <summary>
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/// Gets the font's full name.
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/// </summary>
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public string FullName
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{
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get
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{
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return rec.full_name;
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}
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}
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/// <summary>
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/// Gets the font's family name.
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/// </summary>
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public string FamilyName
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{
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get
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{
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return rec.family_name;
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}
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}
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/// <summary>
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/// Gets the weight description of the font
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/// </summary>
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public string Weight
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{
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get
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{
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return rec.weight;
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}
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}
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/// <summary>
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/// Gets italic angle of the font.
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/// </summary>
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public int ItalicAngle
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{
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get
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{
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return (int)rec.italic_angle;
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}
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}
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/// <summary>
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/// Gets whether the font is fixed pitch.
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/// </summary>
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public bool IsFixedPitch
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{
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get
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{
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return rec.is_fixed_pitch == 1;
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}
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}
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/// <summary>
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/// Gets the position of the underline.
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/// </summary>
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public short UnderlinePosition
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{
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get
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{
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return rec.underline_position;
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}
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}
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/// <summary>
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/// Gets the thickness of the underline stroke.
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/// </summary>
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[CLSCompliant(false)]
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public ushort UnderlineThickness
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{
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get
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{
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return rec.underline_thickness;
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}
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}
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#endregion
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}
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}
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