Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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using System;
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namespace SharpFont
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{
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/// <summary>
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/// Provide a consistent means for using pointers as references.
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/// </summary>
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public abstract class NativeObject
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{
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private IntPtr reference;
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/// <summary>
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/// Construct a new NativeObject and assign the reference.
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/// </summary>
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/// <param name="reference"></param>
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protected NativeObject(IntPtr reference)
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{
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this.reference = reference;
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}
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internal virtual IntPtr Reference
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{
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get
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{
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return reference;
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}
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set
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{
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reference = value;
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}
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}
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}
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}
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