Updated to MonoGame 3.6 + Directory refactor

- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
This commit is contained in:
juanjp600
2017-06-27 09:52:57 -03:00
parent 330b24bcf6
commit 4d225c65f2
1301 changed files with 169 additions and 77952 deletions

View File

@@ -0,0 +1,33 @@
using System;
namespace SharpFont
{
/// <summary>
/// Provide a consistent means for using pointers as references.
/// </summary>
public abstract class NativeObject
{
private IntPtr reference;
/// <summary>
/// Construct a new NativeObject and assign the reference.
/// </summary>
/// <param name="reference"></param>
protected NativeObject(IntPtr reference)
{
this.reference = reference;
}
internal virtual IntPtr Reference
{
get
{
return reference;
}
set
{
reference = value;
}
}
}
}