Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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#region MIT License
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/*Copyright (c) 2012-2013 Robert Rouhani <robert.rouhani@gmail.com>
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SharpFont based on Tao.FreeType, Copyright (c) 2003-2007 Tao Framework Team
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.*/
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#endregion
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using System;
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namespace SharpFont
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{
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/// <summary>
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/// A list of values and/or bit-flags returned by the FT_Get_Gasp function.
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/// </summary>
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/// <remarks><para>
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/// The bit-flags <see cref="Gasp.DoGridfit"/> and <see cref="Gasp.DoGray"/> are to be used for standard font
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/// rasterization only. Independently of that, <see cref="Gasp.SymmetricSmoothing"/> and
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/// <see cref="Gasp.SymmetricGridfit"/> are to be used if ClearType is enabled (and <see cref="Gasp.DoGridfit"/>
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/// and <see cref="Gasp.DoGray"/> are consequently ignored).
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/// </para><para>
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/// ‘ClearType’ is Microsoft's implementation of LCD rendering, partly protected by patents.
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/// </para></remarks>
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[Flags]
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public enum Gasp
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{
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/// <summary>
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/// This special value means that there is no GASP table in this face. It is up to the client to decide what to
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/// do.
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/// </summary>
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NoTable = -1,
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/// <summary>
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/// Grid-fitting and hinting should be performed at the specified ppem. This really means TrueType bytecode
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/// interpretation. If this bit is not set, no hinting gets applied.
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/// </summary>
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DoGridfit = 0x01,
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/// <summary>
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/// Anti-aliased rendering should be performed at the specified ppem. If not set, do monochrome rendering.
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/// </summary>
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DoGray = 0x02,
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/// <summary>
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/// If set, smoothing along multiple axes must be used with ClearType.
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/// </summary>
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SymmetricSmoothing = 0x08,
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/// <summary>
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/// Grid-fitting must be used with ClearType's symmetric smoothing.
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/// </summary>
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SymmetricGridfit = 0x10
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}
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}
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