Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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#region MIT License
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/*Copyright (c) 2015 Robert Rouhani <robert.rouhani@gmail.com>
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SharpFont based on Tao.FreeType, Copyright (c) 2003-2007 Tao Framework Team
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.*/
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#endregion
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using System;
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using System.Runtime.InteropServices;
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namespace SharpFont
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{
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/// <summary>
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/// A simple structure used to store a 2D vector.
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct FTVector26Dot6 : IEquatable<FTVector26Dot6>
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{
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#region Fields
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private IntPtr x;
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private IntPtr y;
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#endregion
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#region Constructors
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/// <summary>
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/// Initializes a new instance of the <see cref="FTVector26Dot6"/> struct.
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/// </summary>
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/// <param name="x">The horizontal coordinate.</param>
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/// <param name="y">The vertical coordinate.</param>
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public FTVector26Dot6(Fixed26Dot6 x, Fixed26Dot6 y)
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: this()
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{
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this.x = (IntPtr)x.Value;
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this.y = (IntPtr)y.Value;
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}
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internal FTVector26Dot6(IntPtr reference)
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: this()
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{
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this.x = Marshal.ReadIntPtr(reference);
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this.y = Marshal.ReadIntPtr(reference, IntPtr.Size);
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}
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#endregion
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#region Properties
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/// <summary>
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/// Gets or sets the horizontal coordinate.
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/// </summary>
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public Fixed26Dot6 X
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{
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get
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{
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return Fixed26Dot6.FromRawValue((int)x);
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}
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set
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{
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x = (IntPtr)value.Value;
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}
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}
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/// <summary>
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/// Gets or sets the vertical coordinate.
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/// </summary>
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public Fixed26Dot6 Y
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{
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get
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{
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return Fixed26Dot6.FromRawValue((int)y);
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}
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set
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{
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y = (IntPtr)value.Value;
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}
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}
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#endregion
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#region Operators
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/// <summary>
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/// Compares two instances of <see cref="FTVector26Dot6"/> for equality.
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/// </summary>
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/// <param name="left">A <see cref="FTVector26Dot6"/>.</param>
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/// <param name="right">Another <see cref="FTVector26Dot6"/>.</param>
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/// <returns>A value indicating equality.</returns>
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public static bool operator ==(FTVector26Dot6 left, FTVector26Dot6 right)
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{
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return left.Equals(right);
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}
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/// <summary>
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/// Compares two instances of <see cref="FTVector26Dot6"/> for inequality.
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/// </summary>
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/// <param name="left">A <see cref="FTVector26Dot6"/>.</param>
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/// <param name="right">Another <see cref="FTVector26Dot6"/>.</param>
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/// <returns>A value indicating inequality.</returns>
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public static bool operator !=(FTVector26Dot6 left, FTVector26Dot6 right)
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{
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return !left.Equals(right);
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}
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#endregion
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#region Methods
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/// <summary>
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/// Compares this instance of <see cref="FTVector26Dot6"/> to another for equality.
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/// </summary>
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/// <param name="other">A <see cref="FTVector26Dot6"/>.</param>
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/// <returns>A value indicating equality.</returns>
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public bool Equals(FTVector26Dot6 other)
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{
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return x == other.x && y == other.y;
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}
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/// <summary>
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/// Compares this instance of <see cref="FTVector26Dot6"/> to an object for equality.
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/// </summary>
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/// <param name="obj">An object.</param>
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/// <returns>A value indicating equality.</returns>
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public override bool Equals(object obj)
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{
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if (obj is FTVector26Dot6)
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return this.Equals((FTVector26Dot6)obj);
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else
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return false;
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}
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/// <summary>
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/// Gets a unique hash code for this instance.
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/// </summary>
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/// <returns>A hash code.</returns>
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public override int GetHashCode()
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{
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return x.GetHashCode() ^ y.GetHashCode();
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}
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#endregion
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}
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}
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