Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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#region MIT License
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/*Copyright (c) 2012-2016 Robert Rouhani <robert.rouhani@gmail.com>
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SharpFont based on Tao.FreeType, Copyright (c) 2003-2007 Tao Framework Team
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.*/
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#endregion
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using System;
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using System.Runtime.InteropServices;
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using SharpFont.Internal;
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namespace SharpFont
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{
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/// <summary>
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/// A simple structure used to store a 2D vector.
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct FTVector : IEquatable<FTVector>
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{
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#region Fields
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private IntPtr x;
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private IntPtr y;
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#endregion
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#region Constructors
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/// <summary>
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/// Initializes a new instance of the <see cref="FTVector"/> struct.
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/// </summary>
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/// <param name="x">The horizontal coordinate.</param>
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/// <param name="y">The vertical coordinate.</param>
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public FTVector(Fixed16Dot16 x, Fixed16Dot16 y)
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: this()
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{
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this.x = (IntPtr)x.Value;
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this.y = (IntPtr)y.Value;
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}
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internal FTVector(IntPtr reference)
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: this()
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{
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this.x = Marshal.ReadIntPtr(reference);
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this.y = Marshal.ReadIntPtr(reference, IntPtr.Size);
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}
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#endregion
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#region Properties
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/// <summary>
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/// Gets or sets the horizontal coordinate.
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/// </summary>
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public Fixed16Dot16 X
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{
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get
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{
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return Fixed16Dot16.FromRawValue((int)x);
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}
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set
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{
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x = (IntPtr)value.Value;
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}
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}
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/// <summary>
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/// Gets or sets the vertical coordinate.
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/// </summary>
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public Fixed16Dot16 Y
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{
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get
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{
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return Fixed16Dot16.FromRawValue((int)y);
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}
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set
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{
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y = (IntPtr)value.Value;
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}
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}
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#endregion
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#region Operators
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/// <summary>
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/// Compares two instances of <see cref="FTVector"/> for equality.
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/// </summary>
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/// <param name="left">A <see cref="FTVector"/>.</param>
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/// <param name="right">Another <see cref="FTVector"/>.</param>
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/// <returns>A value indicating equality.</returns>
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public static bool operator ==(FTVector left, FTVector right)
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{
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return left.Equals(right);
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}
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/// <summary>
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/// Compares two instances of <see cref="FTVector"/> for inequality.
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/// </summary>
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/// <param name="left">A <see cref="FTVector"/>.</param>
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/// <param name="right">Another <see cref="FTVector"/>.</param>
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/// <returns>A value indicating inequality.</returns>
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public static bool operator !=(FTVector left, FTVector right)
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{
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return !left.Equals(right);
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}
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#endregion
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#region Methods
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/// <summary><para>
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/// Return the unit vector corresponding to a given angle. After the call, the value of ‘vec.x’ will be
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/// ‘sin(angle)’, and the value of ‘vec.y’ will be ‘cos(angle)’.
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/// </para><para>
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/// This function is useful to retrieve both the sinus and cosinus of a given angle quickly.
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/// </para></summary>
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/// <param name="angle">The address of angle.</param>
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/// <returns>The address of target vector.</returns>
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public static FTVector Unit(Fixed16Dot16 angle)
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{
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FTVector vec;
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FT.FT_Vector_Unit(out vec, (IntPtr)angle.Value);
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return vec;
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}
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/// <summary>
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/// Compute vector coordinates from a length and angle.
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/// </summary>
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/// <param name="length">The vector length.</param>
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/// <param name="angle">The vector angle.</param>
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/// <returns>The address of source vector.</returns>
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public static FTVector FromPolar(Fixed16Dot16 length, Fixed16Dot16 angle)
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{
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FTVector vec;
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FT.FT_Vector_From_Polar(out vec, (IntPtr)length.Value, (IntPtr)angle.Value);
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return vec;
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}
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/// <summary>
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/// Transform a single vector through a 2x2 matrix.
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/// </summary>
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/// <remarks>
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/// The result is undefined if either ‘vector’ or ‘matrix’ is invalid.
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/// </remarks>
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/// <param name="matrix">A pointer to the source 2x2 matrix.</param>
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public void Transform(FTMatrix matrix)
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{
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FT.FT_Vector_Transform(ref this, ref matrix);
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}
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/// <summary>
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/// Rotate a vector by a given angle.
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/// </summary>
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/// <param name="angle">The address of angle.</param>
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public void Rotate(Fixed16Dot16 angle)
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{
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FT.FT_Vector_Rotate(ref this, (IntPtr)angle.Value);
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}
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/// <summary>
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/// Return the length of a given vector.
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/// </summary>
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/// <returns>The vector length, expressed in the same units that the original vector coordinates.</returns>
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public Fixed16Dot16 Length()
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{
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return Fixed16Dot16.FromRawValue((int)FT.FT_Vector_Length(ref this));
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}
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/// <summary>
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/// Compute both the length and angle of a given vector.
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/// </summary>
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/// <param name="length">The vector length.</param>
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/// <param name="angle">The vector angle.</param>
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public void Polarize(out Fixed16Dot16 length, out Fixed16Dot16 angle)
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{
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IntPtr tmpLength, tmpAngle;
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FT.FT_Vector_Polarize(ref this, out tmpLength, out tmpAngle);
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length = Fixed16Dot16.FromRawValue((int)tmpLength);
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angle = Fixed16Dot16.FromRawValue((int)tmpAngle);
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}
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/// <summary>
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/// Compares this instance of <see cref="FTVector"/> to another for equality.
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/// </summary>
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/// <param name="other">A <see cref="FTVector"/>.</param>
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/// <returns>A value indicating equality.</returns>
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public bool Equals(FTVector other)
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{
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return x == other.x && y == other.y;
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}
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/// <summary>
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/// Compares this instance of <see cref="FTVector"/> to an object for equality.
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/// </summary>
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/// <param name="obj">An object.</param>
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/// <returns>A value indicating equality.</returns>
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public override bool Equals(object obj)
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{
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if (obj is FTVector)
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return this.Equals((FTVector)obj);
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else
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return false;
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}
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/// <summary>
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/// Gets a unique hash code for this instance.
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/// </summary>
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/// <returns>A hash code.</returns>
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public override int GetHashCode()
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{
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return x.GetHashCode() ^ y.GetHashCode();
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}
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#endregion
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}
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}
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