Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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#region MIT License
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/*Copyright (c) 2012-2015 Robert Rouhani <robert.rouhani@gmail.com>
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SharpFont based on Tao.FreeType, Copyright (c) 2003-2007 Tao Framework Team
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.*/
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#endregion
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using System;
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using System.Runtime.InteropServices;
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using SharpFont.Internal;
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namespace SharpFont
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{
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/// <summary>
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/// A simple structure used to store a 2x2 matrix. Coefficients are in 16.16 fixed float format. The computation
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/// performed is:
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/// <code>
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/// x' = x*xx + y*xy
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/// y' = x*yx + y*yy
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/// </code>
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct FTMatrix : IEquatable<FTMatrix>
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{
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#region Fields
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private IntPtr xx, xy;
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private IntPtr yx, yy;
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#endregion
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#region Constructors
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/// <summary>
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/// Initializes a new instance of the <see cref="FTMatrix"/> struct.
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/// </summary>
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/// <param name="xx">Matrix coefficient XX.</param>
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/// <param name="xy">Matrix coefficient XY.</param>
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/// <param name="yx">Matrix coefficient YX.</param>
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/// <param name="yy">Matrix coefficient YY.</param>
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public FTMatrix(int xx, int xy, int yx, int yy)
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: this()
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{
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this.xx = (IntPtr)xx;
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this.xy = (IntPtr)xy;
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this.yx = (IntPtr)yx;
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this.yy = (IntPtr)yy;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="FTMatrix"/> struct.
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/// </summary>
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/// <param name="row0">Matrix coefficients XX, XY.</param>
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/// <param name="row1">Matrix coefficients YX, YY.</param>
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public FTMatrix(FTVector row0, FTVector row1)
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: this(row0.X.Value, row0.Y.Value, row1.X.Value, row1.Y.Value)
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{
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}
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#endregion
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#region Properties
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/// <summary>
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/// Gets or sets the matrix coefficient.
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/// </summary>
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public Fixed16Dot16 XX
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{
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get
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{
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return Fixed16Dot16.FromRawValue((int)xx);
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}
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set
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{
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xx = (IntPtr)value.Value;
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}
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}
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/// <summary>
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/// Gets or sets the matrix coefficient.
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/// </summary>
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public Fixed16Dot16 XY
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{
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get
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{
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return Fixed16Dot16.FromRawValue((int)xy);
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}
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set
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{
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xy = (IntPtr)value.Value;
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}
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}
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/// <summary>
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/// Gets or sets the matrix coefficient.
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/// </summary>
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public Fixed16Dot16 YX
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{
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get
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{
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return Fixed16Dot16.FromRawValue((int)yx);
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}
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set
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{
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yx = (IntPtr)value.Value;
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}
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}
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/// <summary>
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/// Gets or sets the matrix coefficient.
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/// </summary>
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public Fixed16Dot16 YY
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{
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get
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{
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return Fixed16Dot16.FromRawValue((int)yy);
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}
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set
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{
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yy = (IntPtr)value.Value;
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}
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}
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#endregion
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#region Operators
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/// <summary>
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/// Compares two instances of <see cref="FTMatrix"/> for equality.
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/// </summary>
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/// <param name="left">A <see cref="FTMatrix"/>.</param>
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/// <param name="right">Another <see cref="FTMatrix"/>.</param>
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/// <returns>A value indicating equality.</returns>
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public static bool operator ==(FTMatrix left, FTMatrix right)
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{
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return left.Equals(right);
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}
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/// <summary>
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/// Compares two instances of <see cref="FTMatrix"/> for inequality.
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/// </summary>
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/// <param name="left">A <see cref="FTMatrix"/>.</param>
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/// <param name="right">Another <see cref="FTMatrix"/>.</param>
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/// <returns>A value indicating inequality.</returns>
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public static bool operator !=(FTMatrix left, FTMatrix right)
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{
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return !left.Equals(right);
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}
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#endregion
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#region Methods
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/// <summary>
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/// Perform the matrix operation ‘b = a*b’.
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/// </summary>
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/// <remarks>
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/// The result is undefined if either ‘a’ or ‘b’ is zero.
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/// </remarks>
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/// <param name="a">A pointer to matrix ‘a’.</param>
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/// <param name="b">A pointer to matrix ‘b’.</param>
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public static void Multiply(FTMatrix a, FTMatrix b)
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{
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FT.FT_Matrix_Multiply(ref a, ref b);
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}
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/// <summary>
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/// Perform the matrix operation ‘b = a*b’.
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/// </summary>
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/// <remarks>
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/// The result is undefined if either ‘a’ or ‘b’ is zero.
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/// </remarks>
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/// <param name="b">A pointer to matrix ‘b’.</param>
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public void Multiply(FTMatrix b)
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{
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FT.FT_Matrix_Multiply(ref this, ref b);
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}
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/// <summary>
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/// Invert a 2x2 matrix. Return an error if it can't be inverted.
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/// </summary>
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public void Invert()
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{
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Error err = FT.FT_Matrix_Invert(ref this);
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if (err != Error.Ok)
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throw new FreeTypeException(err);
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}
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/// <summary>
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/// Compares this instance of <see cref="FTMatrix"/> to another for equality.
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/// </summary>
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/// <param name="other">A <see cref="FTMatrix"/>.</param>
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/// <returns>A value indicating equality.</returns>
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public bool Equals(FTMatrix other)
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{
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return
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xx == other.xx &&
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xy == other.xy &&
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yx == other.yx &&
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yy == other.yy;
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}
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/// <summary>
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/// Compares this instance of <see cref="FTMatrix"/> to an object for equality.
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/// </summary>
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/// <param name="obj">An object.</param>
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/// <returns>A value indicating equality.</returns>
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public override bool Equals(object obj)
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{
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if (obj is FTMatrix)
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return this.Equals((FTMatrix)obj);
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else
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return false;
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}
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/// <summary>
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/// Gets a unique hash code for this instance.
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/// </summary>
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/// <returns>A hash code.</returns>
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public override int GetHashCode()
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{
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return xx.GetHashCode() ^ xy.GetHashCode() ^ yx.GetHashCode() ^ yy.GetHashCode();
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}
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#endregion
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}
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}
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