Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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Libraries/SharpFont/Source/SharpFontShared/Cache/CMapCache.cs
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Libraries/SharpFont/Source/SharpFontShared/Cache/CMapCache.cs
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#region MIT License
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/*Copyright (c) 2012-2013 Robert Rouhani <robert.rouhani@gmail.com>
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SharpFont based on Tao.FreeType, Copyright (c) 2003-2007 Tao Framework Team
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.*/
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#endregion
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using System;
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namespace SharpFont.Cache
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{
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/// <summary>
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/// An opaque handle used to model a charmap cache. This cache is to hold character codes -> glyph indices
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/// mappings.
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/// </summary>
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public class CMapCache
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{
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#region Fields
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private IntPtr reference;
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#endregion
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#region Constructors
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/// <summary>
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/// Initializes a new instance of the <see cref="CMapCache"/> class.
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/// </summary>
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/// <remarks>
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/// Like all other caches, this one will be destroyed with the cache manager.
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/// </remarks>
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/// <param name="manager">A handle to the cache manager.</param>
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public CMapCache(Manager manager)
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{
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IntPtr cacheRef;
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Error err = FT.FTC_CMapCache_New(manager.Reference, out cacheRef);
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if (err != Error.Ok)
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throw new FreeTypeException(err);
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Reference = cacheRef;
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}
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#endregion
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#region Properties
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internal IntPtr Reference
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{
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get
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{
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return reference;
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}
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set
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{
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reference = value;
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}
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}
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#endregion
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#region Methods
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/// <summary>
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/// Translate a character code into a glyph index, using the charmap cache.
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/// </summary>
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/// <param name="faceId">The source face ID.</param>
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/// <param name="cmapIndex">
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/// The index of the charmap in the source face. Any negative value means to use the cache <see cref="Face"/>'s
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/// default charmap.
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/// </param>
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/// <param name="charCode">The character code (in the corresponding charmap).</param>
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/// <returns>Glyph index. 0 means ‘no glyph’.</returns>
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[CLSCompliant(false)]
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public uint Lookup(IntPtr faceId, int cmapIndex, uint charCode)
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{
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return FT.FTC_CMapCache_Lookup(Reference, faceId, cmapIndex, charCode);
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}
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#endregion
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}
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}
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