Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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Libraries/SharpFont/Source/SharpFontShared/BitmapGlyph.cs
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207
Libraries/SharpFont/Source/SharpFontShared/BitmapGlyph.cs
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#region MIT License
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/*Copyright (c) 2012-2013, 2015 Robert Rouhani <robert.rouhani@gmail.com>
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SharpFont based on Tao.FreeType, Copyright (c) 2003-2007 Tao Framework Team
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.*/
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#endregion
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using System;
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using System.Runtime.InteropServices;
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using SharpFont.Internal;
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namespace SharpFont
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{
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/// <summary>
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/// A structure used for bitmap glyph images. This really is a ‘sub-class’ of <see cref="Glyph"/>.
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/// </summary>
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/// <remarks><para>
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/// You can typecast an <see cref="Glyph"/> to <see cref="BitmapGlyph"/> if you have ‘<see cref="Glyph.Format"/> ==
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/// <see cref="GlyphFormat.Bitmap"/>’. This lets you access the bitmap's contents easily.
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/// </para><para>
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/// The corresponding pixel buffer is always owned by <see cref="BitmapGlyph"/> and is thus created and destroyed
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/// with it.
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/// </para></remarks>
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public sealed class BitmapGlyph : IDisposable
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{
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#region Fields
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private Glyph original;
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private BitmapGlyphRec rec;
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#endregion
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#region Constructors
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internal BitmapGlyph(Glyph original)
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{
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this.original = original;
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Reference = original.Reference; //generates the rec.
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}
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/// <summary>
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/// Finalizes an instance of the <see cref="BitmapGlyph"/> class.
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/// </summary>
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~BitmapGlyph()
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{
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Dispose(false);
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}
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#endregion
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#region Properties
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/// <summary>
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/// Gets a value indicating whether the object has been disposed.
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/// </summary>
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public bool IsDisposed
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{
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get
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{
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return original.IsDisposed;
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}
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}
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/// <summary>
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/// Gets the root <see cref="Glyph"/> fields.
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/// </summary>
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public Glyph Root
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{
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get
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{
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if (IsDisposed)
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throw new ObjectDisposedException("Root", "Cannot access a disposed object.");
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return original;
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}
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}
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/// <summary>
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/// Gets the left-side bearing, i.e., the horizontal distance from the current pen position to the left border
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/// of the glyph bitmap.
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/// </summary>
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public int Left
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{
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get
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{
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if (IsDisposed)
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throw new ObjectDisposedException("Left", "Cannot access a disposed object.");
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return rec.left;
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}
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}
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/// <summary>
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/// Gets the top-side bearing, i.e., the vertical distance from the current pen position to the top border of
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/// the glyph bitmap. This distance is positive for upwards y!
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/// </summary>
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public int Top
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{
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get
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{
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if (IsDisposed)
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throw new ObjectDisposedException("Top", "Cannot access a disposed object.");
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return rec.top;
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}
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}
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/// <summary>
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/// Gets a descriptor for the bitmap.
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/// </summary>
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public FTBitmap Bitmap
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{
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get
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{
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if (IsDisposed)
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throw new ObjectDisposedException("Bitmap", "Cannot access a disposed object.");
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return new FTBitmap(PInvokeHelper.AbsoluteOffsetOf<BitmapGlyphRec>(Reference, "bitmap"), rec.bitmap, null);
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}
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}
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internal IntPtr Reference
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{
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get
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{
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if (IsDisposed)
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throw new ObjectDisposedException("Reference", "Cannot access a disposed object.");
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return original.Reference;
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}
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set
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{
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if (IsDisposed)
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throw new ObjectDisposedException("Reference", "Cannot modify a disposed object.");
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rec = PInvokeHelper.PtrToStructure<BitmapGlyphRec>(original.Reference);
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}
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}
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#endregion
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#region Operators
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/// <summary>
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/// Casts a <see cref="BitmapGlyph"/> back up to a <see cref="Glyph"/>. The eqivalent of
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/// <see cref="BitmapGlyph.Root"/>.
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/// </summary>
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/// <param name="g">A <see cref="BitmapGlyph"/>.</param>
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/// <returns>A <see cref="Glyph"/>.</returns>
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public static implicit operator Glyph(BitmapGlyph g)
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{
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return g.original;
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}
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#endregion
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#region Methods
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/// <summary>
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/// A CLS-compliant version of the implicit cast to <see cref="Glyph"/>.
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/// </summary>
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/// <returns>A <see cref="Glyph"/>.</returns>
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public Glyph ToGlyph()
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{
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return (Glyph)this;
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}
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/// <summary>
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/// Disposes an instance of the <see cref="BitmapGlyph"/> class.
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/// </summary>
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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private void Dispose(bool disposing)
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{
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if (disposing)
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{
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original.Dispose();
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original = null;
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}
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}
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#endregion
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}
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}
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