Updated to MonoGame 3.6 + Directory refactor

- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
This commit is contained in:
juanjp600
2017-06-27 09:52:57 -03:00
parent 330b24bcf6
commit 4d225c65f2
1301 changed files with 169 additions and 77952 deletions
+16
View File
@@ -0,0 +1,16 @@
XBUILD := xbuild
XBUILDFLAGS_RELEASE := /p:Configuration=Release
XBUILDFLAGS_DEBUG := /p:Configuration=Debug
SOLUTION := Source/SharpFont.sln
release:
$(XBUILD) $(XBUILDFLAGS_RELEASE) $(SOLUTION)
debug:
$(XBUILD) $(XBUILDFLAGS_DEBUG) $(SOLUTION)
clean:
$(XBUILD) $(XBUILDFLAGS_DEBUG) $(SOLUTION) /t:Clean
$(XBUILD) $(XBUILDFLAGS_RELEASE) $(SOLUTION) /t:Clean
.SUFFIXES:
.PHONY: release debug clean