Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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@@ -0,0 +1,16 @@
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XBUILD := xbuild
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XBUILDFLAGS_RELEASE := /p:Configuration=Release
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XBUILDFLAGS_DEBUG := /p:Configuration=Debug
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SOLUTION := Source/SharpFont.sln
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release:
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$(XBUILD) $(XBUILDFLAGS_RELEASE) $(SOLUTION)
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debug:
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$(XBUILD) $(XBUILDFLAGS_DEBUG) $(SOLUTION)
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clean:
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$(XBUILD) $(XBUILDFLAGS_DEBUG) $(SOLUTION) /t:Clean
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$(XBUILD) $(XBUILDFLAGS_RELEASE) $(SOLUTION) /t:Clean
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.SUFFIXES:
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.PHONY: release debug clean
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