Updated to MonoGame 3.6 + Directory refactor

- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
This commit is contained in:
juanjp600
2017-06-27 09:52:57 -03:00
parent 330b24bcf6
commit 4d225c65f2
1301 changed files with 169 additions and 77952 deletions
@@ -0,0 +1,23 @@
using System;
namespace Lidgren.Network
{
internal sealed class NetUnreliableUnorderedReceiver : NetReceiverChannelBase
{
private bool m_doFlowControl;
public NetUnreliableUnorderedReceiver(NetConnection connection)
: base(connection)
{
m_doFlowControl = connection.Peer.Configuration.SuppressUnreliableUnorderedAcks == false;
}
internal override void ReceiveMessage(NetIncomingMessage msg)
{
if (m_doFlowControl)
m_connection.QueueAck(msg.m_receivedMessageType, msg.m_sequenceNumber);
m_peer.ReleaseMessage(msg);
}
}
}