Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
This commit is contained in:
@@ -0,0 +1,23 @@
|
||||
using System;
|
||||
|
||||
namespace Lidgren.Network
|
||||
{
|
||||
internal sealed class NetUnreliableUnorderedReceiver : NetReceiverChannelBase
|
||||
{
|
||||
private bool m_doFlowControl;
|
||||
|
||||
public NetUnreliableUnorderedReceiver(NetConnection connection)
|
||||
: base(connection)
|
||||
{
|
||||
m_doFlowControl = connection.Peer.Configuration.SuppressUnreliableUnorderedAcks == false;
|
||||
}
|
||||
|
||||
internal override void ReceiveMessage(NetIncomingMessage msg)
|
||||
{
|
||||
if (m_doFlowControl)
|
||||
m_connection.QueueAck(msg.m_receivedMessageType, msg.m_sequenceNumber);
|
||||
|
||||
m_peer.ReleaseMessage(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user