Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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using System;
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namespace Lidgren.Network
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{
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internal sealed class NetUnreliableSequencedReceiver : NetReceiverChannelBase
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{
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private int m_lastReceivedSequenceNumber = -1;
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public NetUnreliableSequencedReceiver(NetConnection connection)
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: base(connection)
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{
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}
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internal override void ReceiveMessage(NetIncomingMessage msg)
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{
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int nr = msg.m_sequenceNumber;
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// ack no matter what
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m_connection.QueueAck(msg.m_receivedMessageType, nr);
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int relate = NetUtility.RelativeSequenceNumber(nr, m_lastReceivedSequenceNumber + 1);
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if (relate < 0)
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{
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m_connection.m_statistics.MessageDropped();
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m_peer.LogVerbose("Received message #" + nr + " DROPPING DUPLICATE");
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return; // drop if late
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}
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m_lastReceivedSequenceNumber = nr;
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m_peer.ReleaseMessage(msg);
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}
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}
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}
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