Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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using System;
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namespace Lidgren.Network
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{
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internal abstract class NetSenderChannelBase
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{
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// access this directly to queue things in this channel
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protected NetQueue<NetOutgoingMessage> m_queuedSends;
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internal abstract int WindowSize { get; }
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internal abstract int GetAllowedSends();
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internal int QueuedSendsCount { get { return m_queuedSends.Count; } }
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internal virtual bool NeedToSendMessages() { return m_queuedSends.Count > 0; }
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public int GetFreeWindowSlots()
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{
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return GetAllowedSends() - m_queuedSends.Count;
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}
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internal abstract NetSendResult Enqueue(NetOutgoingMessage message);
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internal abstract void SendQueuedMessages(double now);
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internal abstract void Reset();
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internal abstract void ReceiveAcknowledge(double now, int sequenceNumber);
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}
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}
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