Updated to MonoGame 3.6 + Directory refactor

- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
This commit is contained in:
juanjp600
2017-06-27 09:52:57 -03:00
parent 330b24bcf6
commit 4d225c65f2
1301 changed files with 169 additions and 77952 deletions
@@ -0,0 +1,28 @@
using System;
namespace Lidgren.Network
{
internal abstract class NetSenderChannelBase
{
// access this directly to queue things in this channel
protected NetQueue<NetOutgoingMessage> m_queuedSends;
internal abstract int WindowSize { get; }
internal abstract int GetAllowedSends();
internal int QueuedSendsCount { get { return m_queuedSends.Count; } }
internal virtual bool NeedToSendMessages() { return m_queuedSends.Count > 0; }
public int GetFreeWindowSlots()
{
return GetAllowedSends() - m_queuedSends.Count;
}
internal abstract NetSendResult Enqueue(NetOutgoingMessage message);
internal abstract void SendQueuedMessages(double now);
internal abstract void Reset();
internal abstract void ReceiveAcknowledge(double now, int sequenceNumber);
}
}