Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
This commit is contained in:
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/* Copyright (c) 2010 Michael Lidgren
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software
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and associated documentation files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom
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the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or
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substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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//#define USE_RELEASE_STATISTICS
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using System.Diagnostics;
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#if !__NOIPENDPOINT__
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using NetEndPoint = System.Net.IPEndPoint;
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#endif
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namespace Lidgren.Network
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{
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public partial class NetPeer
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{
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#if DEBUG
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private readonly List<DelayedPacket> m_delayedPackets = new List<DelayedPacket>();
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private class DelayedPacket
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{
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public byte[] Data;
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public double DelayedUntil;
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public NetEndPoint Target;
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}
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internal void SendPacket(int numBytes, NetEndPoint target, int numMessages, out bool connectionReset)
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{
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connectionReset = false;
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// simulate loss
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float loss = m_configuration.m_loss;
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if (loss > 0.0f)
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{
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if ((float)MWCRandom.Instance.NextDouble() < loss)
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{
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LogVerbose("Sending packet " + numBytes + " bytes - SIMULATED LOST!");
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return; // packet "lost"
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}
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}
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m_statistics.PacketSent(numBytes, numMessages);
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// simulate latency
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float m = m_configuration.m_minimumOneWayLatency;
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float r = m_configuration.m_randomOneWayLatency;
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if (m == 0.0f && r == 0.0f)
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{
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// no latency simulation
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// LogVerbose("Sending packet " + numBytes + " bytes");
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bool wasSent = ActuallySendPacket(m_sendBuffer, numBytes, target, out connectionReset);
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// TODO: handle wasSent == false?
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if (m_configuration.m_duplicates > 0.0f && MWCRandom.Instance.NextDouble() < m_configuration.m_duplicates)
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ActuallySendPacket(m_sendBuffer, numBytes, target, out connectionReset); // send it again!
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return;
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}
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int num = 1;
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if (m_configuration.m_duplicates > 0.0f && MWCRandom.Instance.NextSingle() < m_configuration.m_duplicates)
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num++;
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float delay = 0;
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for (int i = 0; i < num; i++)
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{
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delay = m_configuration.m_minimumOneWayLatency + (MWCRandom.Instance.NextSingle() * m_configuration.m_randomOneWayLatency);
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// Enqueue delayed packet
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DelayedPacket p = new DelayedPacket();
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p.Target = target;
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p.Data = new byte[numBytes];
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Buffer.BlockCopy(m_sendBuffer, 0, p.Data, 0, numBytes);
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p.DelayedUntil = NetTime.Now + delay;
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m_delayedPackets.Add(p);
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}
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// LogVerbose("Sending packet " + numBytes + " bytes - delayed " + NetTime.ToReadable(delay));
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}
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private void SendDelayedPackets()
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{
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if (m_delayedPackets.Count <= 0)
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return;
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double now = NetTime.Now;
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bool connectionReset;
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RestartDelaySending:
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foreach (DelayedPacket p in m_delayedPackets)
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{
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if (now > p.DelayedUntil)
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{
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ActuallySendPacket(p.Data, p.Data.Length, p.Target, out connectionReset);
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m_delayedPackets.Remove(p);
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goto RestartDelaySending;
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}
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}
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}
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private void FlushDelayedPackets()
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{
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try
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{
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bool connectionReset;
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foreach (DelayedPacket p in m_delayedPackets)
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ActuallySendPacket(p.Data, p.Data.Length, p.Target, out connectionReset);
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m_delayedPackets.Clear();
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}
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catch { }
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}
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internal bool ActuallySendPacket(byte[] data, int numBytes, NetEndPoint target, out bool connectionReset)
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{
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connectionReset = false;
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IPAddress ba = default(IPAddress);
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try
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{
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ba = NetUtility.GetCachedBroadcastAddress();
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// TODO: refactor this check outta here
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if (target.Address == ba)
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{
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// Some networks do not allow
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// a global broadcast so we use the BroadcastAddress from the configuration
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// this can be resolved to a local broadcast addresss e.g 192.168.x.255
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target.Address = m_configuration.BroadcastAddress;
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m_socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true);
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}
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int bytesSent = m_socket.SendTo(data, 0, numBytes, SocketFlags.None, target);
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if (numBytes != bytesSent)
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LogWarning("Failed to send the full " + numBytes + "; only " + bytesSent + " bytes sent in packet!");
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// LogDebug("Sent " + numBytes + " bytes");
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}
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catch (SocketException sx)
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{
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if (sx.SocketErrorCode == SocketError.WouldBlock)
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{
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// send buffer full?
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LogWarning("Socket threw exception; would block - send buffer full? Increase in NetPeerConfiguration");
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return false;
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}
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if (sx.SocketErrorCode == SocketError.ConnectionReset)
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{
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// connection reset by peer, aka connection forcibly closed aka "ICMP port unreachable"
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connectionReset = true;
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return false;
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}
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LogError("Failed to send packet: " + sx);
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}
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catch (Exception ex)
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{
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LogError("Failed to send packet: " + ex);
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}
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finally
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{
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if (target.Address == ba)
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m_socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, false);
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}
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return true;
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}
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internal bool SendMTUPacket(int numBytes, NetEndPoint target)
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{
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try
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{
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m_socket.DontFragment = true;
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int bytesSent = m_socket.SendTo(m_sendBuffer, 0, numBytes, SocketFlags.None, target);
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if (numBytes != bytesSent)
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LogWarning("Failed to send the full " + numBytes + "; only " + bytesSent + " bytes sent in packet!");
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m_statistics.PacketSent(numBytes, 1);
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}
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catch (SocketException sx)
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{
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if (sx.SocketErrorCode == SocketError.MessageSize)
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return false;
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if (sx.SocketErrorCode == SocketError.WouldBlock)
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{
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// send buffer full?
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LogWarning("Socket threw exception; would block - send buffer full? Increase in NetPeerConfiguration");
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return true;
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}
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if (sx.SocketErrorCode == SocketError.ConnectionReset)
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return true;
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LogError("Failed to send packet: (" + sx.SocketErrorCode + ") " + sx);
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}
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catch (Exception ex)
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{
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LogError("Failed to send packet: " + ex);
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}
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finally
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{
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m_socket.DontFragment = false;
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}
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return true;
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}
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#else
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internal bool SendMTUPacket(int numBytes, NetEndPoint target)
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{
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try
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{
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m_socket.DontFragment = true;
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int bytesSent = m_socket.SendTo(m_sendBuffer, 0, numBytes, SocketFlags.None, target);
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if (numBytes != bytesSent)
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LogWarning("Failed to send the full " + numBytes + "; only " + bytesSent + " bytes sent in packet!");
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}
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catch (SocketException sx)
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{
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if (sx.SocketErrorCode == SocketError.MessageSize)
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return false;
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if (sx.SocketErrorCode == SocketError.WouldBlock)
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{
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// send buffer full?
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LogWarning("Socket threw exception; would block - send buffer full? Increase in NetPeerConfiguration");
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return true;
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}
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if (sx.SocketErrorCode == SocketError.ConnectionReset)
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return true;
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LogError("Failed to send packet: (" + sx.SocketErrorCode + ") " + sx);
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}
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catch (Exception ex)
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{
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LogError("Failed to send packet: " + ex);
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}
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finally
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{
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m_socket.DontFragment = false;
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}
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return true;
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}
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//
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// Release - just send the packet straight away
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//
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internal void SendPacket(int numBytes, NetEndPoint target, int numMessages, out bool connectionReset)
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{
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#if USE_RELEASE_STATISTICS
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m_statistics.PacketSent(numBytes, numMessages);
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#endif
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connectionReset = false;
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IPAddress ba = default(IPAddress);
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try
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{
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// TODO: refactor this check outta here
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ba = NetUtility.GetCachedBroadcastAddress();
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if (target.Address == ba)
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m_socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true);
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int bytesSent = m_socket.SendTo(m_sendBuffer, 0, numBytes, SocketFlags.None, target);
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if (numBytes != bytesSent)
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LogWarning("Failed to send the full " + numBytes + "; only " + bytesSent + " bytes sent in packet!");
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}
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catch (SocketException sx)
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{
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if (sx.SocketErrorCode == SocketError.WouldBlock)
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{
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// send buffer full?
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LogWarning("Socket threw exception; would block - send buffer full? Increase in NetPeerConfiguration");
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return;
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}
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if (sx.SocketErrorCode == SocketError.ConnectionReset)
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{
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// connection reset by peer, aka connection forcibly closed aka "ICMP port unreachable"
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connectionReset = true;
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return;
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}
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LogError("Failed to send packet: " + sx);
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}
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catch (Exception ex)
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{
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LogError("Failed to send packet: " + ex);
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}
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finally
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{
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if (target.Address == ba)
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m_socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, false);
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}
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return;
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}
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private void FlushDelayedPackets()
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{
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}
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#endif
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}
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}
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