Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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/* Copyright (c) 2010 Michael Lidgren
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software
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and associated documentation files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom
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the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or
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substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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using System;
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using System.Net;
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using System.Diagnostics;
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#if !__NOIPENDPOINT__
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using NetEndPoint = System.Net.IPEndPoint;
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#endif
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namespace Lidgren.Network
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{
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/// <summary>
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/// Incoming message either sent from a remote peer or generated within the library
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/// </summary>
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[DebuggerDisplay("Type={MessageType} LengthBits={LengthBits}")]
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public sealed class NetIncomingMessage : NetBuffer
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{
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internal NetIncomingMessageType m_incomingMessageType;
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internal NetEndPoint m_senderEndPoint;
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internal NetConnection m_senderConnection;
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internal int m_sequenceNumber;
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internal NetMessageType m_receivedMessageType;
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internal bool m_isFragment;
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internal double m_receiveTime;
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/// <summary>
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/// Gets the type of this incoming message
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/// </summary>
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public NetIncomingMessageType MessageType { get { return m_incomingMessageType; } }
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/// <summary>
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/// Gets the delivery method this message was sent with (if user data)
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/// </summary>
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public NetDeliveryMethod DeliveryMethod { get { return NetUtility.GetDeliveryMethod(m_receivedMessageType); } }
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/// <summary>
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/// Gets the sequence channel this message was sent with (if user data)
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/// </summary>
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public int SequenceChannel { get { return (int)m_receivedMessageType - (int)NetUtility.GetDeliveryMethod(m_receivedMessageType); } }
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/// <summary>
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/// endpoint of sender, if any
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/// </summary>
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public NetEndPoint SenderEndPoint { get { return m_senderEndPoint; } }
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/// <summary>
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/// NetConnection of sender, if any
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/// </summary>
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public NetConnection SenderConnection { get { return m_senderConnection; } }
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/// <summary>
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/// What local time the message was received from the network
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/// </summary>
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public double ReceiveTime { get { return m_receiveTime; } }
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internal NetIncomingMessage()
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{
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}
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internal NetIncomingMessage(NetIncomingMessageType tp)
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{
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m_incomingMessageType = tp;
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}
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internal void Reset()
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{
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m_incomingMessageType = NetIncomingMessageType.Error;
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m_readPosition = 0;
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m_receivedMessageType = NetMessageType.LibraryError;
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m_senderConnection = null;
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m_bitLength = 0;
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m_isFragment = false;
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}
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/// <summary>
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/// Decrypt a message
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/// </summary>
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/// <param name="encryption">The encryption algorithm used to encrypt the message</param>
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/// <returns>true on success</returns>
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public bool Decrypt(NetEncryption encryption)
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{
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return encryption.Decrypt(this);
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}
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/// <summary>
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/// Reads a value, in local time comparable to NetTime.Now, written using WriteTime()
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/// Must have a connected sender
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/// </summary>
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public double ReadTime(bool highPrecision)
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{
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return ReadTime(m_senderConnection, highPrecision);
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}
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/// <summary>
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/// Returns a string that represents this object
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/// </summary>
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public override string ToString()
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{
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return "[NetIncomingMessage #" + m_sequenceNumber + " " + this.LengthBytes + " bytes]";
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}
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}
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}
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