Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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/* Copyright (c) 2010 Michael Lidgren
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software
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and associated documentation files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom
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the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or
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substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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using System;
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namespace Lidgren.Network
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{
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/// <summary>
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/// All the constants used when compiling the library
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/// </summary>
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internal static class NetConstants
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{
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internal const int NumTotalChannels = 99;
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internal const int NetChannelsPerDeliveryMethod = 32;
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internal const int NumSequenceNumbers = 1024;
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internal const int HeaderByteSize = 5;
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internal const int UnreliableWindowSize = 128;
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internal const int ReliableOrderedWindowSize = 64;
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internal const int ReliableSequencedWindowSize = 64;
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internal const int DefaultWindowSize = 64;
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internal const int MaxFragmentationGroups = ushort.MaxValue - 1;
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internal const int UnfragmentedMessageHeaderSize = 5;
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/// <summary>
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/// Number of channels which needs a sequence number to work
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/// </summary>
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internal const int NumSequencedChannels = ((int)NetMessageType.UserReliableOrdered1 + NetConstants.NetChannelsPerDeliveryMethod) - (int)NetMessageType.UserSequenced1;
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/// <summary>
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/// Number of reliable channels
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/// </summary>
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internal const int NumReliableChannels = ((int)NetMessageType.UserReliableOrdered1 + NetConstants.NetChannelsPerDeliveryMethod) - (int)NetMessageType.UserReliableUnordered;
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internal const string ConnResetMessage = "Connection was reset by remote host";
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}
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}
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