Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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/* Copyright (c) 2010 Michael Lidgren
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software
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and associated documentation files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom
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the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or
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substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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// Uncomment the line below to get statistics in RELEASE builds
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//#define USE_RELEASE_STATISTICS
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Diagnostics;
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namespace Lidgren.Network
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{
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internal enum MessageResendReason
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{
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Delay,
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HoleInSequence
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}
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/// <summary>
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/// Statistics for a NetConnection instance
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/// </summary>
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public sealed class NetConnectionStatistics
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{
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private readonly NetConnection m_connection;
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internal long m_sentPackets;
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internal long m_receivedPackets;
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internal long m_sentMessages;
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internal long m_receivedMessages;
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internal long m_droppedMessages;
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internal long m_receivedFragments;
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internal long m_sentBytes;
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internal long m_receivedBytes;
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internal long m_resentMessagesDueToDelay;
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internal long m_resentMessagesDueToHole;
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internal NetConnectionStatistics(NetConnection conn)
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{
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m_connection = conn;
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Reset();
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}
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internal void Reset()
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{
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m_sentPackets = 0;
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m_receivedPackets = 0;
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m_sentMessages = 0;
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m_receivedMessages = 0;
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m_receivedFragments = 0;
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m_sentBytes = 0;
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m_receivedBytes = 0;
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m_resentMessagesDueToDelay = 0;
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m_resentMessagesDueToHole = 0;
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}
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/// <summary>
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/// Gets the number of sent packets for this connection
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/// </summary>
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public long SentPackets { get { return m_sentPackets; } }
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/// <summary>
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/// Gets the number of received packets for this connection
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/// </summary>
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public long ReceivedPackets { get { return m_receivedPackets; } }
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/// <summary>
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/// Gets the number of sent bytes for this connection
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/// </summary>
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public long SentBytes { get { return m_sentBytes; } }
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/// <summary>
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/// Gets the number of received bytes for this connection
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/// </summary>
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public long ReceivedBytes { get { return m_receivedBytes; } }
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/// <summary>
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/// Gets the number of sent messages for this connection
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/// </summary>
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public long SentMessages { get { return m_sentMessages; } }
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/// <summary>
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/// Gets the number of received messages for this connection
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/// </summary>
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public long ReceivedMessages { get { return m_receivedMessages; } }
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/// <summary>
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/// Gets the number of resent reliable messages for this connection
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/// </summary>
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public long ResentMessages { get { return m_resentMessagesDueToHole + m_resentMessagesDueToDelay; } }
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/// <summary>
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/// Gets the number of dropped messages for this connection
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/// </summary>
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public long DroppedMessages { get { return m_droppedMessages; } }
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// public double LastSendRespondedTo { get { return m_connection.m_lastSendRespondedTo; } }
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#if !USE_RELEASE_STATISTICS
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[Conditional("DEBUG")]
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#endif
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internal void PacketSent(int numBytes, int numMessages)
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{
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NetException.Assert(numBytes > 0 && numMessages > 0);
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m_sentPackets++;
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m_sentBytes += numBytes;
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m_sentMessages += numMessages;
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}
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#if !USE_RELEASE_STATISTICS
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[Conditional("DEBUG")]
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#endif
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internal void PacketReceived(int numBytes, int numMessages, int numFragments)
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{
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NetException.Assert(numBytes > 0 && numMessages > 0);
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m_receivedPackets++;
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m_receivedBytes += numBytes;
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m_receivedMessages += numMessages;
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m_receivedFragments += numFragments;
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}
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#if !USE_RELEASE_STATISTICS
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[Conditional("DEBUG")]
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#endif
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internal void MessageResent(MessageResendReason reason)
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{
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if (reason == MessageResendReason.Delay)
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m_resentMessagesDueToDelay++;
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else
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m_resentMessagesDueToHole++;
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}
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#if !USE_RELEASE_STATISTICS
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[Conditional("DEBUG")]
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#endif
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internal void MessageDropped()
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{
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m_droppedMessages++;
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}
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/// <summary>
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/// Returns a string that represents this object
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/// </summary>
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public override string ToString()
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{
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StringBuilder bdr = new StringBuilder();
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//bdr.AppendLine("Average roundtrip time: " + NetTime.ToReadable(m_connection.m_averageRoundtripTime));
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bdr.AppendLine("Current MTU: " + m_connection.m_currentMTU);
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bdr.AppendLine("Sent " + m_sentBytes + " bytes in " + m_sentMessages + " messages in " + m_sentPackets + " packets");
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bdr.AppendLine("Received " + m_receivedBytes + " bytes in " + m_receivedMessages + " messages (of which " + m_receivedFragments + " fragments) in " + m_receivedPackets + " packets");
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bdr.AppendLine("Dropped " + m_droppedMessages + " messages (dupes/late/early)");
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if (m_resentMessagesDueToDelay > 0)
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bdr.AppendLine("Resent messages (delay): " + m_resentMessagesDueToDelay);
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if (m_resentMessagesDueToHole > 0)
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bdr.AppendLine("Resent messages (holes): " + m_resentMessagesDueToHole);
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int numUnsent = 0;
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int numStored = 0;
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foreach (NetSenderChannelBase sendChan in m_connection.m_sendChannels)
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{
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if (sendChan == null)
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continue;
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numUnsent += sendChan.QueuedSendsCount;
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var relSendChan = sendChan as NetReliableSenderChannel;
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if (relSendChan != null)
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{
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for (int i = 0; i < relSendChan.m_storedMessages.Length; i++)
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if (relSendChan.m_storedMessages[i].Message != null)
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numStored++;
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}
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}
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int numWithheld = 0;
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foreach (NetReceiverChannelBase recChan in m_connection.m_receiveChannels)
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{
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var relRecChan = recChan as NetReliableOrderedReceiver;
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if (relRecChan != null)
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{
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for (int i = 0; i < relRecChan.m_withheldMessages.Length; i++)
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if (relRecChan.m_withheldMessages[i] != null)
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numWithheld++;
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}
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}
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bdr.AppendLine("Unsent messages: " + numUnsent);
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bdr.AppendLine("Stored messages: " + numStored);
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bdr.AppendLine("Withheld messages: " + numWithheld);
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return bdr.ToString();
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}
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}
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}
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