Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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Libraries/Lidgren.Network/NetBuffer.Read.Reflection.cs
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103
Libraries/Lidgren.Network/NetBuffer.Read.Reflection.cs
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/* Copyright (c) 2010 Michael Lidgren
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software
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and associated documentation files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom
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the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or
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substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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using System;
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using System.Reflection;
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namespace Lidgren.Network
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{
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public partial class NetBuffer
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{
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/// <summary>
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/// Reads all public and private declared instance fields of the object in alphabetical order using reflection
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/// </summary>
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public void ReadAllFields(object target)
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{
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ReadAllFields(target, BindingFlags.DeclaredOnly | BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
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}
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/// <summary>
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/// Reads all fields with the specified binding of the object in alphabetical order using reflection
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/// </summary>
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public void ReadAllFields(object target, BindingFlags flags)
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{
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if (target == null)
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throw new ArgumentNullException("target");
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Type tp = target.GetType();
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FieldInfo[] fields = tp.GetFields(flags);
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NetUtility.SortMembersList(fields);
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foreach (FieldInfo fi in fields)
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{
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object value;
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// find read method
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MethodInfo readMethod;
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if (s_readMethods.TryGetValue(fi.FieldType, out readMethod))
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{
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// read value
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value = readMethod.Invoke(this, null);
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// set the value
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fi.SetValue(target, value);
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}
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}
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}
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/// <summary>
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/// Reads all public and private declared instance fields of the object in alphabetical order using reflection
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/// </summary>
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public void ReadAllProperties(object target)
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{
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ReadAllProperties(target, BindingFlags.DeclaredOnly | BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
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}
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/// <summary>
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/// Reads all fields with the specified binding of the object in alphabetical order using reflection
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/// </summary>
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public void ReadAllProperties(object target, BindingFlags flags)
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{
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if (target == null)
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throw new ArgumentNullException("target");
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Type tp = target.GetType();
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PropertyInfo[] fields = tp.GetProperties(flags);
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NetUtility.SortMembersList(fields);
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foreach (PropertyInfo fi in fields)
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{
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object value;
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// find read method
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MethodInfo readMethod;
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if (s_readMethods.TryGetValue(fi.PropertyType, out readMethod))
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{
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// read value
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value = readMethod.Invoke(this, null);
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// set the value
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var setMethod = fi.GetSetMethod();
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if (setMethod != null)
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setMethod.Invoke(target, new object[] { value });
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}
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}
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}
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}
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}
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