Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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/* Copyright (c) 2010 Michael Lidgren
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software
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and associated documentation files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom
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the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or
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substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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using System;
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using System.Security.Cryptography;
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using System.Text;
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using System.Security;
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namespace Lidgren.Network
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{
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/// <summary>
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/// Methods to encrypt and decrypt data using the XTEA algorithm
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/// </summary>
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public sealed class NetXtea : NetBlockEncryptionBase
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{
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private const int c_blockSize = 8;
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private const int c_keySize = 16;
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private const int c_delta = unchecked((int)0x9E3779B9);
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private readonly int m_numRounds;
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private readonly uint[] m_sum0;
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private readonly uint[] m_sum1;
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/// <summary>
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/// Gets the block size for this cipher
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/// </summary>
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public override int BlockSize { get { return c_blockSize; } }
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/// <summary>
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/// 16 byte key
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/// </summary>
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public NetXtea(NetPeer peer, byte[] key, int rounds)
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: base(peer)
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{
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if (key.Length < c_keySize)
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throw new NetException("Key too short!");
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m_numRounds = rounds;
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m_sum0 = new uint[m_numRounds];
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m_sum1 = new uint[m_numRounds];
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uint[] tmp = new uint[8];
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int num2;
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int index = num2 = 0;
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while (index < 4)
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{
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tmp[index] = BitConverter.ToUInt32(key, num2);
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index++;
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num2 += 4;
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}
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for (index = num2 = 0; index < 32; index++)
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{
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m_sum0[index] = ((uint)num2) + tmp[num2 & 3];
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num2 += -1640531527;
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m_sum1[index] = ((uint)num2) + tmp[(num2 >> 11) & 3];
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}
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}
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/// <summary>
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/// 16 byte key
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/// </summary>
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public NetXtea(NetPeer peer, byte[] key)
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: this(peer, key, 32)
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{
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}
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/// <summary>
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/// String to hash for key
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/// </summary>
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public NetXtea(NetPeer peer, string key)
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: this(peer, NetUtility.ComputeSHAHash(Encoding.UTF8.GetBytes(key)), 32)
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{
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}
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public override void SetKey(byte[] data, int offset, int length)
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{
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var key = NetUtility.ComputeSHAHash(data, offset, length);
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NetException.Assert(key.Length >= 16);
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SetKey(key, 0, 16);
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}
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/// <summary>
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/// Encrypts a block of bytes
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/// </summary>
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protected override void EncryptBlock(byte[] source, int sourceOffset, byte[] destination)
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{
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uint v0 = BytesToUInt(source, sourceOffset);
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uint v1 = BytesToUInt(source, sourceOffset + 4);
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for (int i = 0; i != m_numRounds; i++)
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{
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v0 += (((v1 << 4) ^ (v1 >> 5)) + v1) ^ m_sum0[i];
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v1 += (((v0 << 4) ^ (v0 >> 5)) + v0) ^ m_sum1[i];
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}
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UIntToBytes(v0, destination, 0);
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UIntToBytes(v1, destination, 0 + 4);
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return;
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}
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/// <summary>
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/// Decrypts a block of bytes
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/// </summary>
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protected override void DecryptBlock(byte[] source, int sourceOffset, byte[] destination)
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{
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// Pack bytes into integers
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uint v0 = BytesToUInt(source, sourceOffset);
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uint v1 = BytesToUInt(source, sourceOffset + 4);
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for (int i = m_numRounds - 1; i >= 0; i--)
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{
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v1 -= (((v0 << 4) ^ (v0 >> 5)) + v0) ^ m_sum1[i];
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v0 -= (((v1 << 4) ^ (v1 >> 5)) + v1) ^ m_sum0[i];
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}
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UIntToBytes(v0, destination, 0);
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UIntToBytes(v1, destination, 0 + 4);
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return;
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}
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private static uint BytesToUInt(byte[] bytes, int offset)
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{
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uint retval = (uint)(bytes[offset] << 24);
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retval |= (uint)(bytes[++offset] << 16);
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retval |= (uint)(bytes[++offset] << 8);
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return (retval | bytes[++offset]);
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}
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private static void UIntToBytes(uint value, byte[] destination, int destinationOffset)
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{
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destination[destinationOffset++] = (byte)(value >> 24);
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destination[destinationOffset++] = (byte)(value >> 16);
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destination[destinationOffset++] = (byte)(value >> 8);
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destination[destinationOffset++] = (byte)value;
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}
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}
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}
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