Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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45
Libraries/Lidgren.Network/Encryption/NetEncryption.cs
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45
Libraries/Lidgren.Network/Encryption/NetEncryption.cs
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using System;
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using System.Collections.Generic;
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using System.Security.Cryptography;
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namespace Lidgren.Network
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{
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/// <summary>
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/// Interface for an encryption algorithm
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/// </summary>
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public abstract class NetEncryption
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{
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/// <summary>
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/// NetPeer
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/// </summary>
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protected NetPeer m_peer;
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/// <summary>
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/// Constructor
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/// </summary>
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public NetEncryption(NetPeer peer)
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{
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if (peer == null)
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throw new NetException("Peer must not be null");
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m_peer = peer;
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}
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public void SetKey(string str)
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{
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var bytes = System.Text.Encoding.ASCII.GetBytes(str);
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SetKey(bytes, 0, bytes.Length);
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}
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public abstract void SetKey(byte[] data, int offset, int count);
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/// <summary>
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/// Encrypt an outgoing message in place
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/// </summary>
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public abstract bool Encrypt(NetOutgoingMessage msg);
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/// <summary>
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/// Decrypt an incoming message in place
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/// </summary>
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public abstract bool Decrypt(NetIncomingMessage msg);
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}
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}
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