Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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Completed features:
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* Message coalescing
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* Peer, connection statistics
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* Lag, loss and duplication simulation for testing
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* Connection approval
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* Throttling
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* Clock synchronization to detect jitter per packet (NetTime.RemoteNow)
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* Peer discovery
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* Message fragmentation
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Missing features:
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* Receipts 25% done, need design
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* More realistic lag/loss (lumpy)
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* Detect estimated packet loss
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* More advanced ack packet
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