Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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@@ -0,0 +1,17 @@
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PER MESSAGE:
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7 bits - NetMessageType
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1 bit - Is a message fragment?
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[8 bits NetMessageLibraryType, if NetMessageType == Library]
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[16 bits sequence number, if NetMessageType >= UserSequenced]
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8/16 bits - Payload length in bits (variable size ushort)
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[16 bits fragments group id, if fragmented]
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[16 bits fragments total count, if fragmented]
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[16 bits fragment number, if fragmented]
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[x - Payload] if length > 0
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