Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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Improvements over last version of library:
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* New delivery type: Reliable sequenced (Lost packets are resent but late arrivals are dropped)
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* Disconnects and shutdown requests are now queued properly, so calling shutdown will still send any queued messages before shutting down
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* All messages are pooled/recycled for zero garbage
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* Reduced CPU usage and lower latencies (in the <1 ms range, but still) due to better socket polling
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* All public members of NetPeer/NetConnection are completely thread safe
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* Larger number of delivery channels
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* More exact roundtrip measurement
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* Method serialize entire objects via reflection
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* Unique identifier now exists for all peers/connections
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* More flexible peer discovery; filters possible and arbitrary data can be sent with response
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* Much better protection against malformed messages crashing the app
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API enhancements:
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* NetPeerConfiguration immutable properties now locked once NetPeer is initialized
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* Messages cannot be send twice by accident
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* Impossible to confuse sending and receiving buffers since they're different classes
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* No more confusion if user should create a buffer or preallocate and reuse
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