Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
This commit is contained in:
@@ -0,0 +1,29 @@
|
||||
namespace FarseerPhysics.Common.Decomposition.Seidel
|
||||
{
|
||||
internal class YNode : Node
|
||||
{
|
||||
private Edge _edge;
|
||||
|
||||
public YNode(Edge edge, Node lChild, Node rChild)
|
||||
: base(lChild, rChild)
|
||||
{
|
||||
_edge = edge;
|
||||
}
|
||||
|
||||
public override Sink Locate(Edge edge)
|
||||
{
|
||||
if (_edge.IsAbove(edge.P))
|
||||
return RightChild.Locate(edge); // Move down the graph
|
||||
|
||||
if (_edge.IsBelow(edge.P))
|
||||
return LeftChild.Locate(edge); // Move up the graph
|
||||
|
||||
// s and segment share the same endpoint, p
|
||||
if (edge.Slope < _edge.Slope)
|
||||
return RightChild.Locate(edge); // Move down the graph
|
||||
|
||||
// Move up the graph
|
||||
return LeftChild.Locate(edge);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user