Updated to MonoGame 3.6 + Directory refactor

- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
This commit is contained in:
juanjp600
2017-06-27 09:52:57 -03:00
parent 330b24bcf6
commit 4d225c65f2
1301 changed files with 169 additions and 77952 deletions
@@ -0,0 +1,29 @@
namespace FarseerPhysics.Common.Decomposition.Seidel
{
internal class YNode : Node
{
private Edge _edge;
public YNode(Edge edge, Node lChild, Node rChild)
: base(lChild, rChild)
{
_edge = edge;
}
public override Sink Locate(Edge edge)
{
if (_edge.IsAbove(edge.P))
return RightChild.Locate(edge); // Move down the graph
if (_edge.IsBelow(edge.P))
return LeftChild.Locate(edge); // Move up the graph
// s and segment share the same endpoint, p
if (edge.Slope < _edge.Slope)
return RightChild.Locate(edge); // Move down the graph
// Move up the graph
return LeftChild.Locate(edge);
}
}
}