Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
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namespace FarseerPhysics.Common.Decomposition.Seidel
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{
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internal class XNode : Node
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{
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private Point _point;
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public XNode(Point point, Node lChild, Node rChild)
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: base(lChild, rChild)
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{
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_point = point;
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}
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public override Sink Locate(Edge edge)
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{
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if (edge.P.X >= _point.X)
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return RightChild.Locate(edge); // Move to the right in the graph
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return LeftChild.Locate(edge); // Move to the left in the graph
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}
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}
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}
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