Updated to MonoGame 3.6 + Directory refactor

- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
This commit is contained in:
juanjp600
2017-06-27 09:52:57 -03:00
parent 330b24bcf6
commit 4d225c65f2
1301 changed files with 169 additions and 77952 deletions
@@ -0,0 +1,21 @@
namespace FarseerPhysics.Common.Decomposition.Seidel
{
internal class XNode : Node
{
private Point _point;
public XNode(Point point, Node lChild, Node rChild)
: base(lChild, rChild)
{
_point = point;
}
public override Sink Locate(Edge edge)
{
if (edge.P.X >= _point.X)
return RightChild.Locate(edge); // Move to the right in the graph
return LeftChild.Locate(edge); // Move to the left in the graph
}
}
}